void main() { object oActor; // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); object oSelf = OBJECT_SELF; // Have "Ulat" perform a sequence of actions. oActor = GetObjectByTag("Ulat"); AssignCommand(oActor, ActionMoveToObject(GetNearestObjectByTag("WP_Ulat1x"))); // Destroy an object (not fully effective until this script ends). DelayCommand(4.0, DestroyObject(GetObjectByTag("Ulat"))); // Get the PC who is in this conversation. // Destroy an object (not fully effective until this script ends). DelayCommand(5.0, DestroyObject(oSelf)); }