void main() { effect eEffect; int nInt; object oTarget; object oPC = GetPCSpeaker(); eEffect = EffectDamage(100, DAMAGE_TYPE_PIERCING, DAMAGE_POWER_NORMAL); ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, GetObjectByTag("Leftie")); oTarget = GetObjectByTag("Leftie"); //Visual effects can't be applied to waypoints, so if it is a WP //the VFX will be applied to the WP's location instead nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_BLOOD_CRT_RED), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_COM_BLOOD_CRT_RED), GetLocation(oTarget)); }