#include "nw_i0_generic" void main() { object oSpawn; location lTarget; object oTarget; object oPC = GetPCSpeaker(); oTarget = GetObjectByTag("rivtoperch"); AssignCommand(oTarget, ActionCloseDoor(oTarget)); SetLocked(oTarget, TRUE); oTarget = GetWaypointByTag("WP_SPn_Sklyr"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "skate", lTarget); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "lyra", lTarget); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "simorgyan", lTarget); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "brinnon", lTarget); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "simorgyan", lTarget); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "simorgyan", lTarget); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "simorgyan", lTarget); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "simorgyan", lTarget); oTarget = GetWaypointByTag("WP_SPn_Sklyr"); lTarget = GetLocation(oTarget); oTarget = oSpawn; oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "seacloaker", lTarget); //SetIsTemporaryEnemy(oPC, oTarget); //AssignCommand(oTarget, ActionAttack(oPC)); //AssignCommand(oTarget, DetermineCombatRound(oPC)); }