void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; FloatingTextStringOnCreature("Near the southern exit of this cavern you see a man-made object sticking out from the rocky ground.", oPC, FALSE); DelayCommand(2.0, FloatingTextStringOnCreature("Upon closer inspection this thing appears to be the heel of a boot.", oPC, FALSE)); DelayCommand(3.0, DestroyObject(OBJECT_SELF)); }