#include "nw_i0_generic" void main() { object owlmbgrd1 = GetObjectByTag("wlmbgrd1"); ChangeToStandardFaction(owlmbgrd1, STANDARD_FACTION_HOSTILE); object oPC = GetPCSpeaker(); ActionAttack(oPC); object oTarget; oTarget = GetObjectByTag("wlmbgrd1"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); object owlmbgrd2 = GetObjectByTag("wlmbgrd2"); ChangeToStandardFaction(owlmbgrd2, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("wlmbgrd2"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); object oLordWelm = GetObjectByTag("LordWelm"); ChangeToStandardFaction(oLordWelm, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("LordWelm"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); }