void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; FloatingTextStringOnCreature("A corpse lies strewn about the center of the room.", oPC, FALSE); FloatingTextStringOnCreature("Tatters of ragged cloth, mildew and rotten, cling to its ribcage.", oPC, FALSE); FloatingTextStringOnCreature("Clutched in its left hand is a piece of parchment, stained and crumbling.", oPC, FALSE); DestroyObject(OBJECT_SELF); }