#include "x0_i0_partywide" void main() { object oSelf = OBJECT_SELF; // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once per PC. if ( GetLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Give 50 experience (to party) to the PC. GiveXPToAll(oPC, 50); }