// Will check to see if henchperson needs to level up. // Copied from Valine's ADWR. int StartingConditional() { object oPC = GetMaster(); int master_level, hench_level; //Check if henchperson gains the ability to level up master_level = GetLevelByPosition (1, oPC) + GetLevelByPosition (2, oPC) + GetLevelByPosition (3, oPC); hench_level = GetLevelByPosition (1, OBJECT_SELF) + GetLevelByPosition (2, OBJECT_SELF) + GetLevelByPosition (3, OBJECT_SELF); if (master_level > hench_level) return TRUE; return FALSE; }