#include "nw_i0_plot" #include "in_g_cutscene" #include "x0_i0_partywide" void main() { object oTarget; object oSpawn; object oPC = GetPCSpeaker(); // Give 5 experience (to party) to the PC. GiveXPToAll(oPC, 5); object oMUS = GetNearestObject(OBJECT_TYPE_CREATURE, oPC); GestaltCameraFade(0.0, oPC, FADE_IN, FADE_SPEED_MEDIUM, 1.0, 0); GestaltClearFX(oPC); GestaltCameraTrack(0.0, oMUS, 15.0, 45.0, 20.0, 50.0, 1.0, 20.0, oPC, 1, 0); RestoreCameraFacing(); SetLocalString(oPC, "kels", "1"); PlayOldTheme(); // Spawn "kels". oTarget = GetWaypointByTag("WP_SPn_KelsTmp"); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "kels", GetLocation(oTarget)); AssignCommand(oSpawn, ActionStartConversation(oPC)); }