#include "nw_i0_generic" void main() { object oTarget; object oPC = GetPCSpeaker(); object oKyzik1 = GetObjectByTag("Kyzik1"); ChangeToStandardFaction(oKyzik1, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("Kyzik1"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); /// object oKyziksQuasitFamiliar = GetObjectByTag("KyziksQuasitFamiliar"); ChangeToStandardFaction(oKyziksQuasitFamiliar, STANDARD_FACTION_HOSTILE); ActionAttack(oPC); oTarget = GetObjectByTag("KyziksQuasitFamiliar"); SetIsTemporaryEnemy(oPC, oTarget); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); }