void main() { object oActor; // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Have the PC perform a sequence of actions. AssignCommand(oPC, ClearAllActions()); // Cutscene functions: SetCutsceneMode(oPC, TRUE); // Cutscene functions: BlackScreen(oPC); // Have the PC perform a sequence of actions. AssignCommand(oPC, ActionJumpToObject(GetObjectByTag("catcs5xz"))); // Cutscene functions: DelayCommand(1.0, FadeFromBlack(oPC)); // Have "catcs5" strike up a conversation with the PC. oActor = GetNearestObjectByTag("catcs5xz", oPC); DelayCommand(2.0, AssignCommand(oActor, ActionStartConversation(oPC))); }