void main() { object oActor; // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Abort if the PC does not have the item "towerofangarngit". if ( GetItemPossessedBy(oPC, "fangsofmog") == OBJECT_INVALID ) return; // Have "Grilli" strike up a conversation with the PC. oActor = GetNearestObjectByTag("grilli3", oPC); AssignCommand(oActor, ActionStartConversation(oPC, "")); }