#include "x0_i0_projtrap" void main() { // Get the creature who triggered this event. object oPC = GetEnteringObject(); // Only fire for (real) PCs. if ( !GetIsPC(oPC) || GetIsDMPossessed(oPC) ) return; // Abort if the PC does not have the item "towerofangarngit". if ( GetItemPossessedBy(oPC, "towerofangarngit") == OBJECT_INVALID ) return; TriggerProjectileTrap(SPELL_GUST_OF_WIND, GetEnteringObject(), 5); }