//checks to see if hench has prerequisites for blackguard prestige class //written by kookoo 8-13-8 int StartingConditional() { object oHench = OBJECT_SELF; //must be evil if (GetAlignmentGoodEvil(oHench) == ALIGNMENT_EVIL) { //must have BAB of 6 or better if (GetBaseAttackBonus(oHench) >= 6) { //must have 5 ranks of hide skill if (GetSkillRank(SKILL_HIDE, oHench) >= 5) { //must have cleave feat if (GetHasFeat(FEAT_CLEAVE, oHench)) { return TRUE; } } } } return FALSE; }