void main() { object oActor; object oSpawn; // Get the creature who triggered this event. object oPC = GetLastOpenedBy(); // Only fire once. if ( GetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF)) ) return; SetLocalInt(GetModule(), "DO_ONCE__" + GetTag(OBJECT_SELF), TRUE); // Cutscene functions: BlackScreen(oPC); // Spawn some critters. oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "kyzik", GetLocation(oPC)); oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "kyziksquasitf", GetLocation(oPC)); // Cutscene functions: DelayCommand(0.3, FadeFromBlack(oPC)); // Have "Kyzik1" strike up a conversation with the PC. oActor = GetNearestObjectByTag("Kyzik1", oPC); DelayCommand(1.0, AssignCommand(oActor, ActionStartConversation(oPC))); }