#include "in_g_cutscene" #include "x0_i0_partywide" void main() { object oSpawn; location lTarget; object oTarget; object oPC = GetFirstPC(); // Give 10 experience (to party) to the PC. GiveXPToAll(oPC, 10); float fFace = GetFacing(oPC); GestaltCameraMove (0.0, fFace + 90.0,2.0,95.0, fFace + 90.0, 2.0,50.0,0.5,155.0,oPC); RestoreCameraFacing(); oTarget = GetWaypointByTag("WP_SPn_sas28"); lTarget = GetLocation(oTarget); oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "sas28", lTarget); GestaltClearFX(oPC); }