Initial Upload

Initial Upload
This commit is contained in:
Jaysyn904
2023-09-21 21:20:34 -04:00
parent d3f23f8b3c
commit 94990edc60
5734 changed files with 6324648 additions and 0 deletions

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View File

@@ -0,0 +1,65 @@
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}

View File

@@ -0,0 +1,466 @@
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View File

@@ -0,0 +1,387 @@
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"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DesertExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "WallDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Campfire - Cauldron"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Palm Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Palm Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Palm Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Palm Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Desert Rocks"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Large Cactus"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Large Cactus"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

111
_module/gic/area.gic.json Normal file
View File

@@ -0,0 +1,111 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "WallDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "WallDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DungeonExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Breach"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,91 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,39 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,158 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Place one of these in any area you want to access with the AreaHandler scripts. The Item will be deleted when InitializeAreaList is called from your OnModuleLoad script."
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,127 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,370 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CorridorDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Garbage"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Golem Parts Stone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Golem Parts Iron"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Keg"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Portal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Circle"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chandelier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chandelier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 2"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object. This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 22 and a Disarm DC of 36."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object. This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 22 and a Disarm DC of 36."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object. This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 22 and a Disarm DC of 36."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object. This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 22 and a Disarm DC of 36."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object. This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 22 and a Disarm DC of 36."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "This trap trigger causes no damage of its own, but rather causes the nearest object sharing its tag to cast a spell defined by this trigger blueprint at the entering object. This trigger is intended to be used with a Projectile Trap Origin placeable.\r\n\r\nThis type of trap trigger has a Search DC of 22 and a Disarm DC of 36."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}

View File

@@ -0,0 +1,253 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CorridorExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Orange"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "To use this source object:\r\n\r\nPlace this object in the area where you want the source of the beam to appear. Remember there can be only one source, but multiple targets. Although this object defaults to \"Invisible Object\" you can change it to appear as whatever you'd like. You can also change the name of this object to anything you'd like it to be.\r\n\r\nTo change the type of the beam used, you must change the tag of the object. The last four characters of the tag tell the object what sort of beam to create. The last four characters should be one of the following:\r\n\r\nCold - for beams of cold.\r\nElec - for beams of lightning.\r\nEvil - for beams of negative power.\r\nFire - for beams of fire.\r\nHoly - for beams of holy power.\r\nLash - for whip-like beams of fire.\r\nMind - for beams of magic/mental energy.\r\n\r\nBefore the last four characters is a two-digit number. If there is only going to be one source beam of each type in module, then this number does not need to be changed. However, if there will be multiple sources, then the number here needs to be changed. So, if there are three cold beam sources, the first would be: BeamSource_00Cold\r\nThe second would be: BeamSource_01Cold\r\nAnd the third would be: BeamSource_02Cold\r\n\r\nAfter changing the tag, you can change the values on the source to change the amount of damage done by the beam, and how long the beam stays on and off.\r\n\r\nThe Hit Points tells the source how long the beam should stay on, in hundredths of seconds. So if the Hit Points are set to 300, then the beam will stay on for 3 seconds. If the Hit Points are set to 265, then the beam will stay on for 2.65 seconds. The beam will stay off for an equal period of time. If you set the Hit Points to a value less than 10, then the beam will always be on.\r\n\r\nThe Fortitude Save of the source tells the beam how many dice to roll for damage. If this number is set to 0, then the number of dice rolled is equal to the Hit Dice of the PC that walks into the beam.\r\n\r\nThe Reflex Save of the source tells the beam how many sides are on the dice rolled. If this is set to 0, then the damage done is a non-random number equal to the Fortitude Save. If both Fortitude Save and Reflex Save are set to 0, then the damage done by the beam is equal to the Hit Dice of the PC.\r\n\r\nOnce you have placed your source, you can then place one or more targets."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This is the target of the beam. You can have multiple targets for one source. To use the target, place in the area where you want the beam to end.\r\n\r\nThe last six characters of the Tag of the target must much the last six characters of the source. So, if the last six characters of the source's Tag is: 01Cold, then the last six characters of the Tag for the target must also be 01Cold.\r\n\r\nAll settings on the type of beam and amount of damage done is set on the source object.\r\n\r\nOnce you have set your target(s), the final step is to draw the Beam Zone. Look under Custom 1 under the Triggers palette."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "To use this source object:\r\n\r\nPlace this object in the area where you want the source of the beam to appear. Remember there can be only one source, but multiple targets. Although this object defaults to \"Invisible Object\" you can change it to appear as whatever you'd like. You can also change the name of this object to anything you'd like it to be.\r\n\r\nTo change the type of the beam used, you must change the tag of the object. The last four characters of the tag tell the object what sort of beam to create. The last four characters should be one of the following:\r\n\r\nCold - for beams of cold.\r\nElec - for beams of lightning.\r\nEvil - for beams of negative power.\r\nFire - for beams of fire.\r\nHoly - for beams of holy power.\r\nLash - for whip-like beams of fire.\r\nMind - for beams of magic/mental energy.\r\n\r\nBefore the last four characters is a two-digit number. If there is only going to be one source beam of each type in module, then this number does not need to be changed. However, if there will be multiple sources, then the number here needs to be changed. So, if there are three cold beam sources, the first would be: BeamSource_00Cold\r\nThe second would be: BeamSource_01Cold\r\nAnd the third would be: BeamSource_02Cold\r\n\r\nAfter changing the tag, you can change the values on the source to change the amount of damage done by the beam, and how long the beam stays on and off.\r\n\r\nThe Hit Points tells the source how long the beam should stay on, in hundredths of seconds. So if the Hit Points are set to 300, then the beam will stay on for 3 seconds. If the Hit Points are set to 265, then the beam will stay on for 2.65 seconds. The beam will stay off for an equal period of time. If you set the Hit Points to a value less than 10, then the beam will always be on.\r\n\r\nThe Fortitude Save of the source tells the beam how many dice to roll for damage. If this number is set to 0, then the number of dice rolled is equal to the Hit Dice of the PC that walks into the beam.\r\n\r\nThe Reflex Save of the source tells the beam how many sides are on the dice rolled. If this is set to 0, then the damage done is a non-random number equal to the Fortitude Save. If both Fortitude Save and Reflex Save are set to 0, then the damage done by the beam is equal to the Hit Dice of the PC.\r\n\r\nOnce you have placed your source, you can then place one or more targets."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This is the target of the beam. You can have multiple targets for one source. To use the target, place in the area where you want the beam to end.\r\n\r\nThe last six characters of the Tag of the target must much the last six characters of the source. So, if the last six characters of the source's Tag is: 01Cold, then the last six characters of the Tag for the target must also be 01Cold.\r\n\r\nAll settings on the type of beam and amount of damage done is set on the source object.\r\n\r\nOnce you have set your target(s), the final step is to draw the Beam Zone. Look under Custom 1 under the Triggers palette."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "To use this source object:\r\n\r\nPlace this object in the area where you want the source of the beam to appear. Remember there can be only one source, but multiple targets. Although this object defaults to \"Invisible Object\" you can change it to appear as whatever you'd like. You can also change the name of this object to anything you'd like it to be.\r\n\r\nTo change the type of the beam used, you must change the tag of the object. The last four characters of the tag tell the object what sort of beam to create. The last four characters should be one of the following:\r\n\r\nCold - for beams of cold.\r\nElec - for beams of lightning.\r\nEvil - for beams of negative power.\r\nFire - for beams of fire.\r\nHoly - for beams of holy power.\r\nLash - for whip-like beams of fire.\r\nMind - for beams of magic/mental energy.\r\n\r\nBefore the last four characters is a two-digit number. If there is only going to be one source beam of each type in module, then this number does not need to be changed. However, if there will be multiple sources, then the number here needs to be changed. So, if there are three cold beam sources, the first would be: BeamSource_00Cold\r\nThe second would be: BeamSource_01Cold\r\nAnd the third would be: BeamSource_02Cold\r\n\r\nAfter changing the tag, you can change the values on the source to change the amount of damage done by the beam, and how long the beam stays on and off.\r\n\r\nThe Hit Points tells the source how long the beam should stay on, in hundredths of seconds. So if the Hit Points are set to 300, then the beam will stay on for 3 seconds. If the Hit Points are set to 265, then the beam will stay on for 2.65 seconds. The beam will stay off for an equal period of time. If you set the Hit Points to a value less than 10, then the beam will always be on.\r\n\r\nThe Fortitude Save of the source tells the beam how many dice to roll for damage. If this number is set to 0, then the number of dice rolled is equal to the Hit Dice of the PC that walks into the beam.\r\n\r\nThe Reflex Save of the source tells the beam how many sides are on the dice rolled. If this is set to 0, then the damage done is a non-random number equal to the Fortitude Save. If both Fortitude Save and Reflex Save are set to 0, then the damage done by the beam is equal to the Hit Dice of the PC.\r\n\r\nOnce you have placed your source, you can then place one or more targets."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This is the target of the beam. You can have multiple targets for one source. To use the target, place in the area where you want the beam to end.\r\n\r\nThe last six characters of the Tag of the target must much the last six characters of the source. So, if the last six characters of the source's Tag is: 01Cold, then the last six characters of the Tag for the target must also be 01Cold.\r\n\r\nAll settings on the type of beam and amount of damage done is set on the source object.\r\n\r\nOnce you have set your target(s), the final step is to draw the Beam Zone. Look under Custom 1 under the Triggers palette."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "To use this source object:\r\n\r\nPlace this object in the area where you want the source of the beam to appear. Remember there can be only one source, but multiple targets. Although this object defaults to \"Invisible Object\" you can change it to appear as whatever you'd like. You can also change the name of this object to anything you'd like it to be.\r\n\r\nTo change the type of the beam used, you must change the tag of the object. The last four characters of the tag tell the object what sort of beam to create. The last four characters should be one of the following:\r\n\r\nCold - for beams of cold.\r\nElec - for beams of lightning.\r\nEvil - for beams of negative power.\r\nFire - for beams of fire.\r\nHoly - for beams of holy power.\r\nLash - for whip-like beams of fire.\r\nMind - for beams of magic/mental energy.\r\n\r\nBefore the last four characters is a two-digit number. If there is only going to be one source beam of each type in module, then this number does not need to be changed. However, if there will be multiple sources, then the number here needs to be changed. So, if there are three cold beam sources, the first would be: BeamSource_00Cold\r\nThe second would be: BeamSource_01Cold\r\nAnd the third would be: BeamSource_02Cold\r\n\r\nAfter changing the tag, you can change the values on the source to change the amount of damage done by the beam, and how long the beam stays on and off.\r\n\r\nThe Hit Points tells the source how long the beam should stay on, in hundredths of seconds. So if the Hit Points are set to 300, then the beam will stay on for 3 seconds. If the Hit Points are set to 265, then the beam will stay on for 2.65 seconds. The beam will stay off for an equal period of time. If you set the Hit Points to a value less than 10, then the beam will always be on.\r\n\r\nThe Fortitude Save of the source tells the beam how many dice to roll for damage. If this number is set to 0, then the number of dice rolled is equal to the Hit Dice of the PC that walks into the beam.\r\n\r\nThe Reflex Save of the source tells the beam how many sides are on the dice rolled. If this is set to 0, then the damage done is a non-random number equal to the Fortitude Save. If both Fortitude Save and Reflex Save are set to 0, then the damage done by the beam is equal to the Hit Dice of the PC.\r\n\r\nOnce you have placed your source, you can then place one or more targets."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This is the target of the beam. You can have multiple targets for one source. To use the target, place in the area where you want the beam to end.\r\n\r\nThe last six characters of the Tag of the target must much the last six characters of the source. So, if the last six characters of the source's Tag is: 01Cold, then the last six characters of the Tag for the target must also be 01Cold.\r\n\r\nAll settings on the type of beam and amount of damage done is set on the source object.\r\n\r\nOnce you have set your target(s), the final step is to draw the Beam Zone. Look under Custom 1 under the Triggers palette."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "To use this source object:\r\n\r\nPlace this object in the area where you want the source of the beam to appear. Remember there can be only one source, but multiple targets. Although this object defaults to \"Invisible Object\" you can change it to appear as whatever you'd like. You can also change the name of this object to anything you'd like it to be.\r\n\r\nTo change the type of the beam used, you must change the tag of the object. The last four characters of the tag tell the object what sort of beam to create. The last four characters should be one of the following:\r\n\r\nCold - for beams of cold.\r\nElec - for beams of lightning.\r\nEvil - for beams of negative power.\r\nFire - for beams of fire.\r\nHoly - for beams of holy power.\r\nLash - for whip-like beams of fire.\r\nMind - for beams of magic/mental energy.\r\n\r\nBefore the last four characters is a two-digit number. If there is only going to be one source beam of each type in module, then this number does not need to be changed. However, if there will be multiple sources, then the number here needs to be changed. So, if there are three cold beam sources, the first would be: BeamSource_00Cold\r\nThe second would be: BeamSource_01Cold\r\nAnd the third would be: BeamSource_02Cold\r\n\r\nAfter changing the tag, you can change the values on the source to change the amount of damage done by the beam, and how long the beam stays on and off.\r\n\r\nThe Hit Points tells the source how long the beam should stay on, in hundredths of seconds. So if the Hit Points are set to 300, then the beam will stay on for 3 seconds. If the Hit Points are set to 265, then the beam will stay on for 2.65 seconds. The beam will stay off for an equal period of time. If you set the Hit Points to a value less than 10, then the beam will always be on.\r\n\r\nThe Fortitude Save of the source tells the beam how many dice to roll for damage. If this number is set to 0, then the number of dice rolled is equal to the Hit Dice of the PC that walks into the beam.\r\n\r\nThe Reflex Save of the source tells the beam how many sides are on the dice rolled. If this is set to 0, then the damage done is a non-random number equal to the Fortitude Save. If both Fortitude Save and Reflex Save are set to 0, then the damage done by the beam is equal to the Hit Dice of the PC.\r\n\r\nOnce you have placed your source, you can then place one or more targets."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This is the target of the beam. You can have multiple targets for one source. To use the target, place in the area where you want the beam to end.\r\n\r\nThe last six characters of the Tag of the target must much the last six characters of the source. So, if the last six characters of the source's Tag is: 01Cold, then the last six characters of the Tag for the target must also be 01Cold.\r\n\r\nAll settings on the type of beam and amount of damage done is set on the source object.\r\n\r\nOnce you have set your target(s), the final step is to draw the Beam Zone. Look under Custom 1 under the Triggers palette."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "To use this source object:\r\n\r\nPlace this object in the area where you want the source of the beam to appear. Remember there can be only one source, but multiple targets. Although this object defaults to \"Invisible Object\" you can change it to appear as whatever you'd like. You can also change the name of this object to anything you'd like it to be.\r\n\r\nTo change the type of the beam used, you must change the tag of the object. The last four characters of the tag tell the object what sort of beam to create. The last four characters should be one of the following:\r\n\r\nCold - for beams of cold.\r\nElec - for beams of lightning.\r\nEvil - for beams of negative power.\r\nFire - for beams of fire.\r\nHoly - for beams of holy power.\r\nLash - for whip-like beams of fire.\r\nMind - for beams of magic/mental energy.\r\n\r\nBefore the last four characters is a two-digit number. If there is only going to be one source beam of each type in module, then this number does not need to be changed. However, if there will be multiple sources, then the number here needs to be changed. So, if there are three cold beam sources, the first would be: BeamSource_00Cold\r\nThe second would be: BeamSource_01Cold\r\nAnd the third would be: BeamSource_02Cold\r\n\r\nAfter changing the tag, you can change the values on the source to change the amount of damage done by the beam, and how long the beam stays on and off.\r\n\r\nThe Hit Points tells the source how long the beam should stay on, in hundredths of seconds. So if the Hit Points are set to 300, then the beam will stay on for 3 seconds. If the Hit Points are set to 265, then the beam will stay on for 2.65 seconds. The beam will stay off for an equal period of time. If you set the Hit Points to a value less than 10, then the beam will always be on.\r\n\r\nThe Fortitude Save of the source tells the beam how many dice to roll for damage. If this number is set to 0, then the number of dice rolled is equal to the Hit Dice of the PC that walks into the beam.\r\n\r\nThe Reflex Save of the source tells the beam how many sides are on the dice rolled. If this is set to 0, then the damage done is a non-random number equal to the Fortitude Save. If both Fortitude Save and Reflex Save are set to 0, then the damage done by the beam is equal to the Hit Dice of the PC.\r\n\r\nOnce you have placed your source, you can then place one or more targets."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This is the target of the beam. You can have multiple targets for one source. To use the target, place in the area where you want the beam to end.\r\n\r\nThe last six characters of the Tag of the target must much the last six characters of the source. So, if the last six characters of the source's Tag is: 01Cold, then the last six characters of the Tag for the target must also be 01Cold.\r\n\r\nAll settings on the type of beam and amount of damage done is set on the source object.\r\n\r\nOnce you have set your target(s), the final step is to draw the Beam Zone. Look under Custom 1 under the Triggers palette."
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "The Beam Zone is a trigger that you paint where the beam will occur. This is the area that a PC will either stand in or walk across and be injured if the beam is on.\r\n\r\nThe last six characters of the Tag of the zone must much the last six characters of the source. So, if the last six characters of the source's Tag is: 01Cold, then the last six characters of the Tag for the zone must also be 01Cold.\r\n\r\nAll settings on the type of beam and amount of damage done is set on the source object.\r\n\r\nOnce the Beam Zone is placed, the final step is to have some way to have the beam turned on. The easiest way is to turn on all beams in the area, by painting down the Turn Bean On trigger in a place in the area where the PC will walk over it. You will not need to make any changes to that trigger unless you want to. To turn the beams off, you can use the Turn Beam Off trigger. There is also a Beam Lever under Custom 1 in the Placeables that can be used to turn beams on and off."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "The Beam Zone is a trigger that you paint where the beam will occur. This is the area that a PC will either stand in or walk across and be injured if the beam is on.\r\n\r\nThe last six characters of the Tag of the zone must much the last six characters of the source. So, if the last six characters of the source's Tag is: 01Cold, then the last six characters of the Tag for the zone must also be 01Cold.\r\n\r\nAll settings on the type of beam and amount of damage done is set on the source object.\r\n\r\nOnce the Beam Zone is placed, the final step is to have some way to have the beam turned on. The easiest way is to turn on all beams in the area, by painting down the Turn Bean On trigger in a place in the area where the PC will walk over it. You will not need to make any changes to that trigger unless you want to. To turn the beams off, you can use the Turn Beam Off trigger. There is also a Beam Lever under Custom 1 in the Placeables that can be used to turn beams on and off."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "This trigger is used to turn on beams in an area. When a PC walks into the trigger, beams will be turned on. By changing the tag, it will influence different beams. The tag of this trigger is always \"BeamOn_\" followed by one of three things.\r\n\r\nIf the tag ends with some number and a beam type, such as \"00Cold\" then the trigger will turn on only the beam of the matching type and number in the same area that the trigger is in.\r\n\r\nIf the tag ends with just a type, such as \"Cold\" then the trigger will turn on all cold-type beams in the same area the trigger is in. For example, by using the tag \"BeamOn_Holy\" all holy-based beams in the area will be turned on.\r\n\r\n\r\nIf the tag ends with \"All\" then the trigger will turn on all beams in the same area the trigger is in."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "The Beam Zone is a trigger that you paint where the beam will occur. This is the area that a PC will either stand in or walk across and be injured if the beam is on.\r\n\r\nThe last six characters of the Tag of the zone must much the last six characters of the source. So, if the last six characters of the source's Tag is: 01Cold, then the last six characters of the Tag for the zone must also be 01Cold.\r\n\r\nAll settings on the type of beam and amount of damage done is set on the source object.\r\n\r\nOnce the Beam Zone is placed, the final step is to have some way to have the beam turned on. The easiest way is to turn on all beams in the area, by painting down the Turn Bean On trigger in a place in the area where the PC will walk over it. You will not need to make any changes to that trigger unless you want to. To turn the beams off, you can use the Turn Beam Off trigger. There is also a Beam Lever under Custom 1 in the Placeables that can be used to turn beams on and off."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "The Beam Zone is a trigger that you paint where the beam will occur. This is the area that a PC will either stand in or walk across and be injured if the beam is on.\r\n\r\nThe last six characters of the Tag of the zone must much the last six characters of the source. So, if the last six characters of the source's Tag is: 01Cold, then the last six characters of the Tag for the zone must also be 01Cold.\r\n\r\nAll settings on the type of beam and amount of damage done is set on the source object.\r\n\r\nOnce the Beam Zone is placed, the final step is to have some way to have the beam turned on. The easiest way is to turn on all beams in the area, by painting down the Turn Bean On trigger in a place in the area where the PC will walk over it. You will not need to make any changes to that trigger unless you want to. To turn the beams off, you can use the Turn Beam Off trigger. There is also a Beam Lever under Custom 1 in the Placeables that can be used to turn beams on and off."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "The Beam Zone is a trigger that you paint where the beam will occur. This is the area that a PC will either stand in or walk across and be injured if the beam is on.\r\n\r\nThe last six characters of the Tag of the zone must much the last six characters of the source. So, if the last six characters of the source's Tag is: 01Cold, then the last six characters of the Tag for the zone must also be 01Cold.\r\n\r\nAll settings on the type of beam and amount of damage done is set on the source object.\r\n\r\nOnce the Beam Zone is placed, the final step is to have some way to have the beam turned on. The easiest way is to turn on all beams in the area, by painting down the Turn Bean On trigger in a place in the area where the PC will walk over it. You will not need to make any changes to that trigger unless you want to. To turn the beams off, you can use the Turn Beam Off trigger. There is also a Beam Lever under Custom 1 in the Placeables that can be used to turn beams on and off."
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "The Beam Zone is a trigger that you paint where the beam will occur. This is the area that a PC will either stand in or walk across and be injured if the beam is on.\r\n\r\nThe last six characters of the Tag of the zone must much the last six characters of the source. So, if the last six characters of the source's Tag is: 01Cold, then the last six characters of the Tag for the zone must also be 01Cold.\r\n\r\nAll settings on the type of beam and amount of damage done is set on the source object.\r\n\r\nOnce the Beam Zone is placed, the final step is to have some way to have the beam turned on. The easiest way is to turn on all beams in the area, by painting down the Turn Bean On trigger in a place in the area where the PC will walk over it. You will not need to make any changes to that trigger unless you want to. To turn the beams off, you can use the Turn Beam Off trigger. There is also a Beam Lever under Custom 1 in the Placeables that can be used to turn beams on and off."
}
}
]
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,261 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Weak Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Strong Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookcase 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookcase 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bear Skin Rug 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)\r\n\r\nDetection DC: 25\r\nHardness DC: 10"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Woodpile"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Woodpile"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Table"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Oriental Rug"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Footstool"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Potted Plant"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Wood Burning Oven"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Low treasure script."
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,85 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Strong Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Freestanding Torch Bracket"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Freestanding Torch Bracket"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,62 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DungeonExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,225 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Archery Target"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Archery Target"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Battering Ram"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ballista"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stocks"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weapon Rack"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weapon Rack"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Combat Dummy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Combat Dummy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Archery Target"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Archery Target"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Combat Dummy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Battering Ram"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Hangmans Post"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stocks"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Combat Dummy"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,508 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Portal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Portal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Orange"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Orange"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rubble (Nature)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Spear / Sword-filled Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pillar Lever - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pillar Lever - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pillar Lever - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Green"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Green"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Green"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Moss"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Moss"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Water Drip"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}

View File

@@ -0,0 +1,89 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CastleExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CorridorExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,439 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Iron Portcullis 2"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Iron Portcullis 2"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pedestal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pedestal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pedestal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pedestal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}

View File

@@ -0,0 +1,555 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,948 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Gorgon"
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CorridorDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CorridorDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookshelf script (spawns in books or a mage scroll)."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookshelf script (spawns in books or a mage scroll)."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Obelisk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Stone 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Gargoyle (Not Living)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Gargoyle (Not Living)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor-anchored shackles"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Candelabra"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Candelabra"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Throne - Good"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Throne - Good"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Throne - Good"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Throne - Good"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Circle"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Circle"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Full Wagon"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Full Wagon"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Torture Equipment"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Torture Equipment w/ Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fly-Clad Plague Victim Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fly-Clad Plague Victim Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Monster Head"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Monster Head"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Monster Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Monster Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Skull Pole"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Skull Pole"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Spear / Sword-filled Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Defaced"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fly-Clad Plague Victim Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Spear / Sword-filled Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fly-Clad Plague Victim Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Good"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed - Bedding Rolls"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed - Bedding Rolls"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,420 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pillar - Style 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pillar - Style 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pillar - Style 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pillar - Style 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pillar - Style 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Good"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Human Head"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Gong"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Broken Table 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Garbage"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Candelabra"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,288 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CryptExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CryptExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Catapult"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Catapult"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Yellow"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,621 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Well"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Campfire - Cauldron"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Garbage"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bench / Pew"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Portal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Stone 1"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Supposed to go to Ragged Coast...\r\nBut it's up to you. :)"
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,198 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,63 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 1"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "Place this waypoint in a dm only area with some room around it, It is used as a spawn point for dm objects.\r\n\r\nGenji \r\n\r\n1-4-3"
}
}
]
}
}

View File

@@ -0,0 +1,329 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Easy Door 3\r\n\r\nHardness DC: 15"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookcase 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookcase 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookcase 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookcase 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Oriental Rug"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Oriental Rug"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Globe"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Telescope"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Library Desk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Footstool"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Maps"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Alchemist's Apparatus"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
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},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,72 @@
{
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}

View File

@@ -0,0 +1,142 @@
{
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}

View File

@@ -0,0 +1,332 @@
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}

View File

@@ -0,0 +1,201 @@
{
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}

View File

@@ -0,0 +1,716 @@
{
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{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Desert Boulder 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Desert Boulder 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Desert Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Desert Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Desert Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Cacti"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Cacti"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Cacti"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Cacti"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Cacti"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Low treasure script."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Signpost - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "If the PC uses bait, has a fishing rod, and is within 15' of one of these, he will walk to it and fish."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "If the PC uses bait, has a fishing rod, and is within 15' of one of these, he will walk to it and fish."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "If the PC uses bait, has a fishing rod, and is within 15' of one of these, he will walk to it and fish."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "If the PC uses bait, has a fishing rod, and is within 15' of one of these, he will walk to it and fish."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "If the PC uses bait, has a fishing rod, and is within 15' of one of these, he will walk to it and fish."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "If the PC uses bait, has a fishing rod, and is within 15' of one of these, he will walk to it and fish."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "If the PC uses bait, has a fishing rod, and is within 15' of one of these, he will walk to it and fish."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,533 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Wall 1 Gate"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Place one of these in any area you want to access with the AreaHandler scripts. The Item will be deleted when InitializeAreaList is called from your OnModuleLoad script."
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,230 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Archery Target"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Archery Target"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Combat Dummy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Combat Dummy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Combat Dummy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Catapult"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Catapult"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weapon Rack"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weapon Rack"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weapon Rack"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weapon Rack"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weapon Rack"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weapon Rack"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weapon Rack"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Battering Ram"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Battering Ram"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stocks"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Hangmans Post"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,108 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Easy Door 3\r\n\r\nHardness DC: 15"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rug Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Table"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,872 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Wall 2 Gate"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Easy Door 3\r\n\r\nHardness DC: 15"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
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},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
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{
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},
{
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},
{
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},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
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},
"Placeable List": {
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"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
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}
},
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}
},
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"value": "Boulder"
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},
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"type": "cexostring",
"value": "Boulder"
}
},
{
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"type": "cexostring",
"value": "Boulder"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
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"Comment": {
"type": "cexostring",
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}
},
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"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
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"type": "cexostring",
"value": "Boulder"
}
},
{
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"Comment": {
"type": "cexostring",
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}
},
{
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"type": "cexostring",
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}
},
{
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"type": "cexostring",
"value": "Boulder"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Flag / Pennant / Banner - 8"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Flag / Pennant / Banner - 8"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Flag / Pennant / Banner - 8"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Flag / Pennant / Banner - 8"
}
},
{
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"type": "cexostring",
"value": "Flag / Pennant / Banner - 8"
}
},
{
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"type": "cexostring",
"value": "Flag / Pennant / Banner - 8"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
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"type": "cexostring",
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}
},
{
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"type": "cexostring",
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}
},
{
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"type": "cexostring",
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}
},
{
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"type": "cexostring",
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}
},
{
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}
},
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}
},
{
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"type": "cexostring",
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}
},
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"type": "cexostring",
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}
},
{
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"type": "cexostring",
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},
{
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"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
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"type": "cexostring",
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}
},
{
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"type": "cexostring",
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},
{
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"type": "cexostring",
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}
},
{
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"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Campfire"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Well"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Spear / Sword-filled Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Spear / Sword-filled Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Spear / Sword-filled Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Spear / Sword-filled Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Spear / Sword-filled Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Spear / Sword-filled Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 1"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
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"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
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"Comment": {
"type": "cexostring",
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},
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"value": 1
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
},
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"value": 1
}
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{
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"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
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"value": 1
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{
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"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
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{
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"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}

View File

@@ -0,0 +1,639 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Rusted Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Rusted Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Rusted Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Rusted Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Turns self into a random skeleton"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Turns self into a random skeleton"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Turns self into a random skeleton"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Turns self into a random skeleton"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Turns self into a random skeleton"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Turns self into a random skeleton"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Turns self into a random skeleton"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Skull Pole"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Skull Pole"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Human Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Human Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Human Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Human Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Skull Pole"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Skull Pole"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ballista - Burning / Broken"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fly-Clad Plague Victim Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fly-Clad Plague Victim Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fly-Clad Plague Victim Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Spear / Sword-filled Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tomb"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Well"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Well"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pillar - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pillar - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pillar - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pillar - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Pillar - Style 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,329 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Place one of these in any area you want to access with the AreaHandler scripts. The Item will be deleted when InitializeAreaList is called from your OnModuleLoad script."
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,335 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CastleExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Rusted Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Purple"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Purple"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - White"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - White"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Yellow"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Stone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Stone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Obelisk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Obelisk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Obelisk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Yellow"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,119 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CorridorExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CorridorExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}

View File

@@ -0,0 +1,147 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CorridorExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CorridorExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,288 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tome"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bear Skin Rug 1"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,197 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Breach"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Breach"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DungeonExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "WallDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,435 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "ForestExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "ForestExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Evil"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Throne - Evil"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Butterflies"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Defaced"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Defaced"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Gargoyle (Living) - This gargoyle statue will turn into a gargoyle if 'players' come near it."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Gargoyle (Living) - This gargoyle statue will turn into a gargoyle if 'players' come near it."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Alchemist's Apparatus"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Campfire"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Well"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Well"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Human Head"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Spiderweb Cocoon"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Signpost - 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Signpost - 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Place one of these in any area you want to access with the AreaHandler scripts. The Item will be deleted when InitializeAreaList is called from your OnModuleLoad script."
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,294 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookcase 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookcase 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chandelier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chandelier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Library Desk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Potted Plant"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Potted Plant"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 2 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 2 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Stone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Stone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bird Cage"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Couch"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Couch"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flower Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flower Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Table"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Table"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Scales"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chandelier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Chair"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,294 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookcase 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookcase 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chandelier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chandelier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Library Desk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Potted Plant"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Potted Plant"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 2 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 2 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Stone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Stone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bird Cage"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Couch"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Couch"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flower Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flower Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Table"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Table"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Scales"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chandelier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Chair"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,478 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "ForestExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Butterflies"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fly-Clad Plague Victim Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Place one of these in any area you want to access with the AreaHandler scripts. The Item will be deleted when InitializeAreaList is called from your OnModuleLoad script."
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}

View File

@@ -0,0 +1,329 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Hard Iron Portcullis door 3\r\n\r\nHardness DC: 50"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Green"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Urn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Oriental Rug"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Candelabra"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Candelabra"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chandelier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Library Desk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Maps"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Painting"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ruined Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ruined Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flower Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flower Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed Double"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bird Cage"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Globe"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Telescope"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Well"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Well"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,146 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CastleDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DockDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,137 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 4 (High treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Place one of these in any area you want to access with the AreaHandler scripts. The Item will be deleted when InitializeAreaList is called from your OnModuleLoad script."
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,156 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Metal Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "FenceDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Metal Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 4 (High treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Place one of these in any area you want to access with the AreaHandler scripts. The Item will be deleted when InitializeAreaList is called from your OnModuleLoad script."
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,129 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Place one of these in any area you want to access with the AreaHandler scripts. The Item will be deleted when InitializeAreaList is called from your OnModuleLoad script."
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,63 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

124
_module/gic/chasm.gic.json Normal file
View File

@@ -0,0 +1,124 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "MineDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,189 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Rusted Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "RugOriental2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Small Desk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Small Desk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Small Desk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Small Desk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Potted Plant"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Potted Plant"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Library Desk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chandelier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bookcase 3"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chandelier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Telescope"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Globe"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Scales"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,213 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,274 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": [
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

165
_module/gic/cliffs.gic.json Normal file
View File

@@ -0,0 +1,165 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "TempleDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "TempleDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DesertExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DesertExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DesertExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DesertExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,194 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CorridorExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CorridorExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CorridorExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Gargoyle (Living) - This gargoyle statue will turn into a gargoyle if 'players' come near it."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Orange"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}

View File

@@ -0,0 +1,728 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "RuralExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Wall 1 Gate"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Butterflies"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dead Tree"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Butterflies"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rubble (Battlefield)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Butterflies"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Reeds"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Butterflies"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fern"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Butterflies"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Butterflies"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Merchants Shingle - 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,282 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "WallDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "ForestExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "ForestExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "ForestExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Signpost - 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Signpost - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Signpost - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Cyan"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Cyan"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Signpost - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Cyan"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Cyan"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Signpost - 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Cyan"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Cyan"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Green"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Signpost - 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Green"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 4 (High treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 4 (High treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 4 (High treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Place one of these in any area you want to access with the AreaHandler scripts. The Item will be deleted when InitializeAreaList is called from your OnModuleLoad script."
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,100 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,381 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "ForestExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Well"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Turns itself into a random Zombie."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Spear / Sword-filled Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fly-Clad Plague Victim Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Turns itself into a random Zombie."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Place one of these in any area you want to access with the AreaHandler scripts. The Item will be deleted when InitializeAreaList is called from your OnModuleLoad script."
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

252
_module/gic/dawn.gic.json Normal file
View File

@@ -0,0 +1,252 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Portal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Stone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Stone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Empty Wagon"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,72 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Stone Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 4 (High treasure script)"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,273 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "TempleDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "TempleDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DesertExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Obelisk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Obelisk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Obelisk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Obelisk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Obelisk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Obelisk"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Place one of these in any area you want to access with the AreaHandler scripts. The Item will be deleted when InitializeAreaList is called from your OnModuleLoad script."
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,212 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Breach"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Portal"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,152 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CryptExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dirt Patch"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Place one of these in any area you want to access with the AreaHandler scripts. The Item will be deleted when InitializeAreaList is called from your OnModuleLoad script."
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,157 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "TempleDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "TempleDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,207 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Wall 2 Gate"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Stone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Stone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Stone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Stone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,118 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Metal Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Candelabra"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Candelabra"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Candelabra"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Good throne that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Evil throne that one can sit on.\r\n\r\nCreated by Shir'le E. Illios\r\nshirle@drowwanderer.com\r\nhttp://chosen.drowwanderer.com\r\n"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": [
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,284 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CastleDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Breach"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,54 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "ForestExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,250 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Iron Portcullis"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 4 (High treasure script)"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,122 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "WallDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DungeonExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Breach"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 4 (High treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 4 (High treasure script)"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,610 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CryptExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ruined Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ruined Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "NOTE: The circle will not be visible until it is changed to play its ACTIVATE animation either by scripting or setting it from the start in the toolset. \r\n\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Potted Plant"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "RugOriental2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flower Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Gong"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fountain"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fountain"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fountain"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fountain"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Good"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Good"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plate"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "RugOriental2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "RugOriental2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Big Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flower Vase"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Good"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Good"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "RugOriental2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Oriental Rug"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Oriental Rug"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor-anchored shackles"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fountain"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fountain"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fountain"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fountain"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fountain"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fountain"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fountain"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fountain"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fountain"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fountain"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Gong"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bread"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bread"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bread"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Good (Medium treasure script)\r\n\r\nHardness DC: 15"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Egyptian (Medium treasure script)\r\n\r\nHardness DC: 15"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Oriental Rug"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Oriental Rug"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Oriental Rug"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Oriental Rug"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "x0_cushions"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Throne - Evil"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Throne - Good"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,161 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "MineExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "MineExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fallen Timber"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rubble (Nature)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "City Rubble 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Campfire - Cauldron"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Golem Parts Bone"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Place one of these in any area you want to access with the AreaHandler scripts. The Item will be deleted when InitializeAreaList is called from your OnModuleLoad script."
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,232 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CastleExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CastleExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CastleExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CastleExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Cyan"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Cyan"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Cyan"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Cyan"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Lever - 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 2"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}

View File

@@ -0,0 +1,661 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Defaced"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Statue - Defaced"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fly-Clad Plague Victim Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fly-Clad Plague Victim Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Weathering / Scorch Mark"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Turns self into a random skeleton"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Turns self into a random skeleton"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Torture Equipment w/ Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Torture Equipment"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 1"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor-anchored shackles"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor-anchored shackles"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Throne - Evil"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Throne - Evil"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Medium"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Small"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Portal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Flame - Large"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Shaft of Light - Orange"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}

View File

@@ -0,0 +1,88 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 2 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 2 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 2 (Low treasure script)"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,191 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Bridge Wooden"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ice Floe"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Snowy Pine Tree"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,197 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Breach"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Metal Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Brazier"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Circle"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 1"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,171 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DungeonExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Metal Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Floor Designs - Style 2"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,346 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bed - Bedding Rolls"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Campfire"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Stones"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Water Drip"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dust Plume"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Evil"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Purple"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Butterflies"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Grass Tuft"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Mushrooms"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Moss"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Plant Growth - Shrubs"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Campfire"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bench / Pew"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Bench / Pew"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Normal"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tree - Autumn"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Water Drip"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Portal"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}

View File

@@ -0,0 +1,149 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Wall 2 Gate"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Bridge Wooden"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Dragon Skull"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Boulder"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Place one of these in any area you want to access with the AreaHandler scripts. The Item will be deleted when InitializeAreaList is called from your OnModuleLoad script."
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,101 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,739 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Throne - Evil"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Skull Pole"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Skull Pole"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Altar / Shrine - Neutral"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Large Bench"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Large Bench"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Large Bench"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Large Bench"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Large Bench"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Large Bench"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Large Bench"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Large Bench"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Throne - Good"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Throne - Good"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Impaling Spear w/ Human Corpse"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Low treasure script."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Low treasure script. \r\n\r\nDetection DC: 25\r\nHardness DC: 10"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Catapult"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Torture Equipment"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Low treasure script."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Low treasure script."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Fence Rural 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "The Persistent Chest of DOOOOM, using nwn built in persistence functions to store objects."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Portal"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}

View File

@@ -0,0 +1,301 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CryptExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Red"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Tomb"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sphinx Statue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
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"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Turns self into a random skeleton"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Skull Pole"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Skull Pole"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Sarcophagus - Evil (Low treasure script)"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,153 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DungeonExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DungeonExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DungeonExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": [
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}

View File

@@ -0,0 +1,282 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "BridgeDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "CaveExit"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DoubleDoors"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "DoubleDoors"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Rune Circle"
}
}
]
},
"SoundList": {
"type": "list",
"value": [
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 6,
"Comment": {
"type": "cexostring",
"value": ""
},
"PlayInToolset": {
"type": "byte",
"value": 1
}
}
]
},
"StoreList": {
"type": "list",
"value": [
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 11,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,77 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Blue"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Cyan"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Cyan"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,211 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chair"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,90 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Fancy Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Medium Jeweled Door 3\r\n\r\nHardness DC: 20"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Evil Stone Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,147 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Barn 2 Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Chest - 1 (Low treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Overgrown Ruined Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Overgrown Ruined Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Overgrown Ruined Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Overgrown Ruined Pillar"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Ivy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Moss"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Moss"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Cyan"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Magic Sparks - Cyan"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@@ -0,0 +1,96 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Corpse - 1 (Low treasure script)"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

View File

@@ -0,0 +1,148 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
"value": [
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "WallDoor"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Strong Door"
}
},
{
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "ForestExit"
}
}
]
},
"Encounter List": {
"type": "list",
"value": [
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
},
{
"__struct_id": 7
}
]
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"WaypointList": {
"type": "list",
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
}
}

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