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136
_module/nss/baf_baalconv.nss
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136
_module/nss/baf_baalconv.nss
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void main()
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{
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effect eHold = EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHold, OBJECT_SELF);
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SetLocalInt(OBJECT_SELF, "X1_L_IMMUNE_TO_DISPEL", 10);
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int iC = GetListenPatternNumber();
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if(iC == 44 && GetLocalInt(OBJECT_SELF, "Dragon") != 1)
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{
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SetLocalInt(OBJECT_SELF, "Dragon", 1);
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SpeakString("The lions sing and the hills take flight.");
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DelayCommand(2.0, SpeakString("The moon by day, and the sun by night."));
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DelayCommand(4.0, SpeakString("Blind woman, deaf man, jackdaw fool."));
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DelayCommand(6.0, SpeakString("Let The Lords Of Fire Rule!."));
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object oSham = GetObjectByTag("baf_stsham");
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AssignCommand(oSham, ActionSpeakString("The lions sing and the hills take flight."));
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DelayCommand(2.0, AssignCommand(oSham, ActionSpeakString("The moon by day, and the sun by night.")));
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DelayCommand(4.0, AssignCommand(oSham, ActionSpeakString("Blind woman, deaf man, jackdaw fool.")));
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DelayCommand(6.0, AssignCommand(oSham, ActionSpeakString("Let The Lords Of Fire Rule!")));
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object oMember1 = GetObjectByTag("ba_fire_elv");
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AssignCommand(oMember1, ActionSpeakString("The lions sing and the hills take flight."));
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DelayCommand(2.0, AssignCommand(oMember1, ActionSpeakString("The moon by day, and the sun by night.")));
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DelayCommand(4.0, AssignCommand(oMember1, ActionSpeakString("Blind woman, deaf man, jackdaw fool.")));
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DelayCommand(6.0, AssignCommand(oMember1, ActionSpeakString("Let The Lords Of Fire Rule!")));
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object oMember2 = GetObjectByTag("ba_fire_dar");
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AssignCommand(oMember2, ActionSpeakString("The lions sing and the hills take flight."));
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DelayCommand(2.0, AssignCommand(oMember2, ActionSpeakString("The moon by day, and the sun by night.")));
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DelayCommand(4.0, AssignCommand(oMember2, ActionSpeakString("Blind woman, deaf man, jackdaw fool.")));
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DelayCommand(6.0, AssignCommand(oMember2, ActionSpeakString("Let The Lords Of Fire Rule!")));
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object oMember3 = GetObjectByTag("ba_fire_tor");
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AssignCommand(oMember3, ActionSpeakString("The lions sing and the hills take flight."));
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DelayCommand(2.0, AssignCommand(oMember3, ActionSpeakString("The moon by day, and the sun by night.")));
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DelayCommand(4.0, AssignCommand(oMember3, ActionSpeakString("Blind woman, deaf man, jackdaw fool.")));
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DelayCommand(6.0, AssignCommand(oMember3, ActionSpeakString("Let The Lords Of Fire Rule!")));
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object oMember4 = GetObjectByTag("ba_fire_fre");
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AssignCommand(oMember4, ActionSpeakString("The lions sing and the hills take flight."));
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DelayCommand(2.0, AssignCommand(oMember4, ActionSpeakString("The moon by day, and the sun by night.")));
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DelayCommand(4.0, AssignCommand(oMember4, ActionSpeakString("Blind woman, deaf man, jackdaw fool.")));
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DelayCommand(6.0, AssignCommand(oMember4, ActionSpeakString("Let The Lords Of Fire Rule!")));
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object oMember5 = GetObjectByTag("ba_fire_han");
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AssignCommand(oMember5, ActionSpeakString("The lions sing and the hills take flight."));
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DelayCommand(2.0, AssignCommand(oMember5, ActionSpeakString("The moon by day, and the sun by night.")));
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DelayCommand(4.0, AssignCommand(oMember5, ActionSpeakString("Blind woman, deaf man, jackdaw fool.")));
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DelayCommand(6.0, AssignCommand(oMember5, ActionSpeakString("Let The Lords Of Fire Rule!")));
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object oMember6 = GetObjectByTag("ba_fire_kai");
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AssignCommand(oMember6, ActionSpeakString("The lions sing and the hills take flight."));
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DelayCommand(2.0, AssignCommand(oMember6, ActionSpeakString("The moon by day, and the sun by night.")));
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DelayCommand(4.0, AssignCommand(oMember6, ActionSpeakString("Blind woman, deaf man, jackdaw fool.")));
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DelayCommand(6.0, AssignCommand(oMember6, ActionSpeakString("Let The Lords Of Fire Rule!")));
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object oMember7 = GetObjectByTag("ba_fire_met");
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AssignCommand(oMember7, ActionSpeakString("The lions sing and the hills take flight."));
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DelayCommand(2.0, AssignCommand(oMember7, ActionSpeakString("The moon by day, and the sun by night.")));
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DelayCommand(4.0, AssignCommand(oMember7, ActionSpeakString("Blind woman, deaf man, jackdaw fool.")));
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DelayCommand(6.0, AssignCommand(oMember7, ActionSpeakString("Let The Lords Of Fire Rule!")));
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object oMember8 = GetObjectByTag("ba_fire_sje");
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AssignCommand(oMember8, ActionSpeakString("The lions sing and the hills take flight."));
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DelayCommand(2.0, AssignCommand(oMember8, ActionSpeakString("The moon by day, and the sun by night.")));
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DelayCommand(4.0, AssignCommand(oMember8, ActionSpeakString("Blind woman, deaf man, jackdaw fool.")));
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DelayCommand(6.0, AssignCommand(oMember8, ActionSpeakString("Let The Lords Of Fire Rule!")));
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object oMember9 = GetObjectByTag("ba_fire_ace");
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AssignCommand(oMember9, ActionSpeakString("The lions sing and the hills take flight."));
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DelayCommand(2.0, AssignCommand(oMember9, ActionSpeakString("The moon by day, and the sun by night.")));
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DelayCommand(4.0, AssignCommand(oMember9, ActionSpeakString("Blind woman, deaf man, jackdaw fool.")));
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DelayCommand(6.0, AssignCommand(oMember9, ActionSpeakString("Let The Lords Of Fire Rule!")));
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object oMember10 = GetObjectByTag("ba_fire_wom");
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AssignCommand(oMember10, ActionSpeakString("The lions sing and the hills take flight."));
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DelayCommand(2.0, AssignCommand(oMember10, ActionSpeakString("The moon by day, and the sun by night.")));
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DelayCommand(4.0, AssignCommand(oMember10, ActionSpeakString("Blind woman, deaf man, jackdaw fool.")));
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DelayCommand(6.0, AssignCommand(oMember10, ActionSpeakString("Let The Lords Of Fire Rule!")));
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object oMember11 = GetObjectByTag("ba_fire_eme");
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AssignCommand(oMember11, ActionSpeakString("The lions sing and the hills take flight."));
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DelayCommand(2.0, AssignCommand(oMember11, ActionSpeakString("The moon by day, and the sun by night.")));
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DelayCommand(4.0, AssignCommand(oMember11, ActionSpeakString("Blind woman, deaf man, jackdaw fool.")));
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DelayCommand(6.0, AssignCommand(oMember11, ActionSpeakString("Let The Lords Of Fire Rule!")));
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object oPlaceable1 = GetObjectByTag("bah_revive1");
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object oPlaceable2 = GetObjectByTag("bah_revive2");
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effect eRevive = EffectVisualEffect(488);
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location lPlaceable1 = GetLocation(oPlaceable1);
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location lPlaceable2 = GetLocation(oPlaceable2);
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DelayCommand(6.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eRevive, lPlaceable1));
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DelayCommand(6.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eRevive, lPlaceable2));
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DelayCommand(30.0, SetLocalInt(OBJECT_SELF, "Dragon", 0));
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}
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else if(iC == 45 || iC == 46)
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{
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SpeakString("The lions sing and the hills take flight.");
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object oSham = GetObjectByTag("baf_stsham");
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AssignCommand(oSham, ActionSpeakString("Noob, stfu!"));
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object oMember1 = GetObjectByTag("ba_fire_elv");
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AssignCommand(oMember1, ActionSpeakString("Noob, stfu!"));
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object oMember2 = GetObjectByTag("ba_fire_dar");
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AssignCommand(oMember2, ActionSpeakString("Noob, stfu!"));
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object oMember3 = GetObjectByTag("ba_fire_tor");
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AssignCommand(oMember3, ActionSpeakString("Noob, stfu!"));
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object oMember4 = GetObjectByTag("ba_fire_fre");
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AssignCommand(oMember4, ActionSpeakString("Noob, stfu!"));
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object oMember5 = GetObjectByTag("ba_fire_han");
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AssignCommand(oMember5, ActionSpeakString("Noob, stfu!"));
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object oMember6 = GetObjectByTag("ba_fire_kai");
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AssignCommand(oMember6, ActionSpeakString("Noob, stfu!"));
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object oMember7 = GetObjectByTag("ba_fire_met");
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AssignCommand(oMember7, ActionSpeakString("Noob, stfu!"));
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object oMember8 = GetObjectByTag("ba_fire_sje");
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AssignCommand(oMember8, ActionSpeakString("Noob, stfu!"));
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object oMember9 = GetObjectByTag("ba_fire_ace");
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AssignCommand(oMember9, ActionSpeakString("Noob, stfu!"));
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object oMember10 = GetObjectByTag("ba_fire_wom");
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AssignCommand(oMember10, ActionSpeakString("Noob, stfu!"));
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object oMember11 = GetObjectByTag("ba_fire_eme");
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AssignCommand(oMember11, ActionSpeakString("Noob, stfu!"));
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}
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}
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