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115
_module/nss/dmfxew_activate.nss
Normal file
115
_module/nss/dmfxew_activate.nss
Normal file
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//dmw_activate
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// ** This script goes in the OnItemActivation event of your Module
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// ** Properties. It checks to see if the item used is a DM Helper
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// ** And if so, and the user isnt a DM, destroys it, otherwise it
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// ** Starts the DM Helper working. "dmw_inc" contains the actual
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// ** code that controls the Helpers effects. If you update anything
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// ** in it, you must recompile the calling dmw_<name> script to make
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// ** the change take effect.
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void main()
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{
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object oItem=GetItemActivated();
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object oActivator=GetItemActivator();
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if(GetTag(oItem)=="DMsHelper")
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{
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// Test to make sure the activator is a DM, or is a DM
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// controlling a creature.
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if(GetIsDM(oActivator) != TRUE)
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{
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object oTest = GetFirstPC();
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string sTestName = GetPCPlayerName(oActivator);
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int nFound = FALSE;
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while (GetIsObjectValid(oTest) && (! nFound))
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{
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if (GetPCPlayerName(oTest) == sTestName)
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{
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if(GetIsDM(oTest))
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{
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nFound = TRUE;
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}
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else
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{
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DestroyObject(oItem);
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SendMessageToPC(oActivator,"You are mortal and this is not yours!");
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return;
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}
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}
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oTest=GetNextPC();
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}
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}
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// get the wand's activator and target, put target info into local vars on activator
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object oMyActivator = GetItemActivator();
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object oMyTarget = GetItemActivatedTarget();
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SetLocalObject(oMyActivator, "dmwandtarget", oMyTarget);
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location lMyLoc = GetItemActivatedTargetLocation();
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SetLocalLocation(oMyActivator, "dmwandloc", lMyLoc);
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//Make the activator start a conversation with itself
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AssignCommand(oMyActivator, ActionStartConversation(oMyActivator, "dmwand", TRUE));
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return;
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}
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if(GetTag(oItem)=="AutoFollow")
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{
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object oTarget = GetItemActivatedTarget();
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if(GetIsObjectValid(oTarget))
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{
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AssignCommand ( oActivator, ActionForceFollowObject(oTarget));
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}
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return;
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}
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if(GetTag(oItem)=="WandOfFX")
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{
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// get the wand's activator and target, put target info into local vars on activator
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object oDM = GetItemActivator();
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object oMyTarget = GetItemActivatedTarget();
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SetLocalObject(oDM, "FXWandTarget", oMyTarget);
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location lTargetLoc = GetItemActivatedTargetLocation();
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SetLocalLocation(oDM, "FXWandLoc", lTargetLoc);
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object oTest=GetFirstPC();
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string sTestName = GetPCPlayerName(oDM);
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// Test to make sure the activator is a DM, or is a DM
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// controlling a creature.
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if(GetIsDM(oDM) != TRUE)
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{
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object oTest = GetFirstPC();
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string sTestName = GetPCPlayerName(oDM);
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int nFound = FALSE;
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while (GetIsObjectValid(oTest) && (! nFound))
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{
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if (GetPCPlayerName(oTest) == sTestName)
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{
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if(GetIsDM(oTest))
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{
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nFound = TRUE;
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}
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else
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{
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DestroyObject(oItem);
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SendMessageToPC(oDM,"You are mortal and this is not yours!");
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return;
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}
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}
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oTest=GetNextPC();
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}
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}
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//Make the activator start a conversation with itself
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AssignCommand(oDM, ActionStartConversation(oDM, "fxwand", TRUE));
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return;
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}
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if(GetTag(oItem)=="EmoteWand")
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{
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AssignCommand(oActivator, ActionStartConversation(oActivator, "emotewand", TRUE));
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return;
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}
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}
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