Initial Upload

Initial Upload
This commit is contained in:
Jaysyn904
2023-09-21 21:20:34 -04:00
parent d3f23f8b3c
commit 94990edc60
5734 changed files with 6324648 additions and 0 deletions

View File

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#include "nw_i0_generic"
/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.3
For download info, please visit:
http://www.lilacsoul.revility.com */
//Put this OnOpen
void main()
{
object oPC = GetLastOpenedBy();
if (!GetIsPC(oPC)) return;
int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF));
if (DoOnce==TRUE) return;
SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);
object oTarget;
object oSpawn;
location lTarget;
oTarget = oPC;
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "guardianofair", lTarget);
oTarget = oSpawn;
SetIsTemporaryEnemy(oPC, oTarget);
AssignCommand(oTarget, ActionAttack(oPC));
AssignCommand(oTarget, DetermineCombatRound(oPC));
oTarget = oSpawn;
//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_NATURES_BALANCE), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_NATURES_BALANCE), GetLocation(oTarget));
}