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30
_module/nss/mdg_hignardeath.nss
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30
_module/nss/mdg_hignardeath.nss
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//::///////////////////////////////////////////////
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//:: Name x2_def_ondeath
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Default OnDeath script
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Keith Warner
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//:: Created On: June 11/03
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//:://////////////////////////////////////////////
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void main()
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{
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object oReaver = GetLocalObject(OBJECT_SELF, "Reaver");
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object oDeepHorror1 = GetLocalObject(OBJECT_SELF, "DeepHorror1");
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object oDeepHorror2 = GetLocalObject(OBJECT_SELF, "DeepHorror2");
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effect eUnsummon = EffectVisualEffect(VFX_IMP_UNSUMMON);
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eUnsummon, GetLocation(oReaver));
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eUnsummon, GetLocation(oDeepHorror1));
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ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eUnsummon, GetLocation(oDeepHorror2));
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DestroyObject(oReaver);
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DestroyObject(oDeepHorror1);
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DestroyObject(oDeepHorror2);
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ExecuteScript("nw_c2_default7", OBJECT_SELF);
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}
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