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35
_module/nss/nw_o2_zombie.nss
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35
_module/nss/nw_o2_zombie.nss
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//::///////////////////////////////////////////////
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//:: NW_O2_ZOMBIE.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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Turns the placeable into a zombie
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if a player comes near enough.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Brent
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//:: Created On: January 17, 2002
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//:://////////////////////////////////////////////
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#include "lod_include"
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void main()
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{
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if (!IsPCInArea(GetArea(OBJECT_SELF))) return;
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object oCreature = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC);
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if (GetIsObjectValid(oCreature) == TRUE && GetDistanceToObject(oCreature) < 10.0)
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{
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effect eMind = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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string sCreature = "NW_ZOMBWARR01";
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// * 10% chance of a zombie lord instead
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if (Random(100) > 90)
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{
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sCreature = "NW_ZOMBIEBOSS";
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}
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object oMonster = CreateObject(OBJECT_TYPE_CREATURE, sCreature, GetLocation(OBJECT_SELF));
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eMind, oMonster);
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SetPlotFlag(OBJECT_SELF, FALSE);
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DestroyObject(OBJECT_SELF, 0.5);
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}
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}
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