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10
_module/nss/wepbuffbug.nss
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10
_module/nss/wepbuffbug.nss
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// On enter all items are re-aquired.
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// If a temp effects is still on an item it will be removed.
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// Add to or place this in the OnAquireItem event
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// Sir Elric 4th January, 2004
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#include "x2_inc_spellhook"
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void main()
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{
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object oItem = GetModuleItemAcquired();
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IPRemoveAllItemProperties(oItem,DURATION_TYPE_TEMPORARY);
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}
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