2025/12/19 Update

Added PEPS.
Updated nim tools.
Hooked up new GUI event.
Added PRC8 Discord journal entry.
Full compile.
This commit is contained in:
Jaysyn904
2025-12-19 23:28:23 -05:00
parent c8f152816a
commit cb6455825b
1241 changed files with 180354 additions and 39608 deletions

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/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_no_com_script
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Text Appears When script that returns TRUE the caller does not have an ai combat
script set to sAIScript.
if sAIScript is blank then if its equal to all of them.
Param: sAIScripts:"ai_a_ambusher", "ai_a_defensive", "ai_a_taunter", "ai_coward".
sAIScript - The special combat script to check.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
int StartingConditional()
{
string sAIScript = GetScriptParam("sAIScript");
string sAICombatScript = GetLocalString (OBJECT_SELF, AI_COMBAT_SCRIPT);
// This is the value for do your own thing in combat!
if (sAIScript == "")
{
return (sAICombatScript == "ai_a_ambusher" ||
sAICombatScript == "ai_a_defensive" ||
sAICombatScript == "ai_a_ranged" ||
sAICombatScript == "ai_a_taunter" ||
sAICombatScript == "ai_a_cntrspell" ||
sAICombatScript == "ai_a_peaceful");
}
return (sAIScript != sAICombatScript);
}