2025/12/19 Update

Added PEPS.
Updated nim tools.
Hooked up new GUI event.
Added PRC8 Discord journal entry.
Full compile.
This commit is contained in:
Jaysyn904
2025-12-19 23:28:23 -05:00
parent c8f152816a
commit cb6455825b
1241 changed files with 180354 additions and 39608 deletions

25
_module/nss/nw_ch_ac8.nss Normal file
View File

@@ -0,0 +1,25 @@
/*//////////////////////////////////////////////////////////////////////////////
Script: nw_ch_ac8
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Associates (Summons, Familiars, Companions) OnDisturbed event script.
Fires when the inventory of oCreature is changed i.e. added or removed.
Creatures can't have items added or removed from its inventory (it's not a
container), then the only way this fires for creatures if something is stolen.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
void main()
{
if(AI_DEBUG) ai_Debug("nw_ch_ac8", "13", GetName(OBJECT_SELF) + " is been disturbed!");
if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1008));
}
// We do nothing at the moment... lets not mess up our factions ok?
// This should be defined by the server admins and is commented out.
//if(ai_GetIsBusy(OBJECT_SELF, FALSE) || ai_Disabled()) return;
//object oTarget = GetLastDisturbed();
//if (oTarget != OBJECT_INVALID) ai_DoMonsterCombatRound ();
}