void main() { string sChaos = GetResRef(OBJECT_SELF); string sCase; if(sChaos == "ba2_slaadk7") {sCase = "ba2_slaadk6";} if(sChaos == "ba2_slaadk6") {sCase = "ba2_slaadk5";} if(sChaos == "ba2_slaadk5") {sCase = "ba2_slaadk4";} if(sChaos == "ba2_slaadk4") {sCase = "ba2_slaadk3";} if(sChaos == "ba2_slaadk3") {sCase = "ba2_slaadk2";} if(sChaos == "ba2_slaadk2") {sCase = "ba2_slaadk1";} SpeakString("Foolish mortal! I'm not dead yet!"); CreateObject(OBJECT_TYPE_CREATURE, sCase, GetLocation(OBJECT_SELF), FALSE); }