void main() { if(!GetLocalInt(OBJECT_SELF, "SUMMONED" )) { SetLocalInt(OBJECT_SELF, "SUMMONED", 1); object oPilar1 = GetObjectByTag("ba_cryptpilar1"); object oPilar2 = GetObjectByTag("ba_cryptpilar2"); object oPilar3 = GetObjectByTag("ba_cryptpilar3"); object oPilar4 = GetObjectByTag("ba_cryptpilar4"); object oPilar5 = GetObjectByTag("ba_cryptpilar5"); effect eBeam1 = EffectBeam(VFX_BEAM_LIGHTNING, oPilar1, FALSE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam1, oPilar2, 10.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam1, oPilar3, 10.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam1, oPilar4, 10.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam1, oPilar5, 10.0f); effect eBeam2 = EffectBeam(VFX_BEAM_LIGHTNING, oPilar2, FALSE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam2, oPilar1, 10.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam2, oPilar3, 10.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam2, oPilar4, 10.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam2, oPilar5, 10.0f); effect eBeam3 = EffectBeam(VFX_BEAM_LIGHTNING, oPilar3, FALSE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam3, oPilar1, 10.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam3, oPilar2, 10.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam3, oPilar4, 10.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam3, oPilar5, 10.0f); effect eBeam4 = EffectBeam(VFX_BEAM_LIGHTNING, oPilar4, FALSE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam4, oPilar1, 10.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam4, oPilar2, 10.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam4, oPilar3, 10.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam4, oPilar5, 10.0f); effect eBeam5 = EffectBeam(VFX_BEAM_LIGHTNING, oPilar5, FALSE); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam5, oPilar1, 10.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam5, oPilar2, 10.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam5, oPilar3, 10.0f); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBeam5, oPilar4, 10.0f); object oCrypt = GetObjectByTag("ba_cryptboss"); vector vBalor = Vector(22.50f, 35.00f, 0.00f); location lSummon = Location(oCrypt, vBalor, 90.0); CreateObject(OBJECT_TYPE_CREATURE, "ba_lordofthetomb", lSummon, TRUE); } }