void main() { effect eHold = EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHold, OBJECT_SELF); effect ePetrify = EffectVisualEffect(VFX_DUR_PETRIFY); ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePetrify, OBJECT_SELF); SetLocalInt(OBJECT_SELF, "X1_L_IMMUNE_TO_DISPEL", 10); SetListening(OBJECT_SELF, TRUE); SetListenPattern(OBJECT_SELF, "**Firelords rule!**", 44); SetListenPattern(OBJECT_SELF, "**Banes rule**", 45); SetListenPattern(OBJECT_SELF, "**Fallen rule**", 46); }