//:://///////////////////////////////////////////// //:: Name x2_def_ondeath //:: Copyright (c) 2001 Bioware Corp. //::////////////////////////////////////////////// /* Default OnDeath script */ //::////////////////////////////////////////////// //:: Created By: Keith Warner //:: Created On: June 11/03 //::////////////////////////////////////////////// void main() { int bAlreadyDead = GetLocalInt(OBJECT_SELF, "alreadyDead"); if(!bAlreadyDead) { SpeakString("No, this can't be! I shouldn't die!", TALKVOLUME_SHOUT); SetLocalInt(OBJECT_SELF, "alreadyDead", TRUE); } ExecuteScript("lod_death_40shp", OBJECT_SELF); // ExecuteScript("nw_c2_default7", OBJECT_SELF); }