int StartingConditional() { int iHasntItems = 0; if((GetItemInSlot(INVENTORY_SLOT_CHEST, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_ARMS, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_ARROWS, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_BELT, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_BOLTS, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_BOOTS, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_BULLETS, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_CLOAK, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_HEAD, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_LEFTHAND, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_LEFTRING, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_NECK, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, GetPCSpeaker()) == OBJECT_INVALID) && (GetItemInSlot(INVENTORY_SLOT_RIGHTRING, GetPCSpeaker()) == OBJECT_INVALID)) iHasntItems = 1; if(iHasntItems == 0) return FALSE; return TRUE; }