void main() { int iCheck = d6(1); object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, 10.0, GetLocation(OBJECT_SELF), OBJECT_TYPE_CREATURE); if(!GetIsObjectValid(oTarget)) { return; } while(GetIsDead(oTarget)) { oTarget = GetNextObjectInShape(SHAPE_SPHERE, 10.0, GetLocation(OBJECT_SELF), OBJECT_TYPE_CREATURE); } if(iCheck == 3 && oTarget != OBJECT_INVALID && !GetIsDM(oTarget)) { DelayCommand(1.0, PlayVoiceChat(VOICE_CHAT_BATTLECRY1, OBJECT_SELF)); ClearAllActions(TRUE); DelayCommand(0.1, ActionUseTalentOnObject(TalentFeat(FEAT_IMPROVED_WHIRLWIND), GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1))); DelayCommand(2.0,ActionAttack(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1))); } if(iCheck == 4 && oTarget != OBJECT_INVALID && !GetIsDM(oTarget)) { DelayCommand(1.0, PlayVoiceChat(VOICE_CHAT_BATTLECRY2, OBJECT_SELF)); ClearAllActions(TRUE); ActionAttack(oTarget); AssignCommand(oTarget, ClearAllActions(TRUE)); ApplyEffectToObject(DURATION_TYPE_TEMPORARY, EffectKnockdown(), oTarget, 3.0f); } }