///////////////////////////////////////////////////////// // // Craftable Natural Resources (CNR) by Festyx // // Name: cnr_trade_init // // Desc: Tradeskill recipe initialization. This script // is executed from "cnr_recipe_init". // // Author: David Bobeck 25Jan03 // ///////////////////////////////////////////////////////// #include "cnr_recipe_utils" void main() { PrintString("cnr_trade_init"); // Configure the XP required to achieve each tradeskill level object oModule = GetModule(); SetLocalInt(oModule, "CnrTradeXPLevel1", 0); SetLocalInt(oModule, "CnrTradeXPLevel2", 250); SetLocalInt(oModule, "CnrTradeXPLevel3", 500); SetLocalInt(oModule, "CnrTradeXPLevel4", 1000); SetLocalInt(oModule, "CnrTradeXPLevel5", 1750); SetLocalInt(oModule, "CnrTradeXPLevel6", 2750); SetLocalInt(oModule, "CnrTradeXPLevel7", 4000); SetLocalInt(oModule, "CnrTradeXPLevel8", 5500); SetLocalInt(oModule, "CnrTradeXPLevel9", 7250); SetLocalInt(oModule, "CnrTradeXPLevel10", 9250); SetLocalInt(oModule, "CnrTradeXPLevel11", 11500); SetLocalInt(oModule, "CnrTradeXPLevel12", 14000); SetLocalInt(oModule, "CnrTradeXPLevel13", 16750); SetLocalInt(oModule, "CnrTradeXPLevel14", 19750); SetLocalInt(oModule, "CnrTradeXPLevel15", 23000); SetLocalInt(oModule, "CnrTradeXPLevel16", 26500); SetLocalInt(oModule, "CnrTradeXPLevel17", 30250); SetLocalInt(oModule, "CnrTradeXPLevel18", 34250); SetLocalInt(oModule, "CnrTradeXPLevel19", 38400); SetLocalInt(oModule, "CnrTradeXPLevel20", 43000); CnrAddTradeskill(CNR_TRADESKILL_SMELTING, "Smelting"); CnrAddTradeskill(CNR_TRADESKILL_WEAPON_CRAFTING, "Weapon Crafting"); CnrAddTradeskill(CNR_TRADESKILL_ARMOR_CRAFTING, "Armor Crafting"); // Module builders: You should add your trade skills to the // file "user_trade_init" so that future versions of // CNR don't over-write your work. }