#include "dmw_proto_inc" //:://///////////////////////////////////////////// //:: File: dmw_func_inc //:: //:: Useful functions for the DM's Helper //::////////////////////////////////////////////// void dmwand_AbilityCheck(int nAbility, int nSecret = TRUE) { int nRoll=d20(); int nRank=GetAbilityModifier (nAbility, oMyTarget); int nResult=nRoll+nRank; string sRoll=IntToString(nRoll); string sRank=IntToString(nRank); string sResult=IntToString(nResult); string sAbility; switch(nAbility) { case ABILITY_CHARISMA: sAbility = "Charisma"; break; case ABILITY_CONSTITUTION: sAbility = "Constitution"; break; case ABILITY_DEXTERITY: sAbility = "Dexterity"; break; case ABILITY_INTELLIGENCE: sAbility = "Intelligence"; break; case ABILITY_STRENGTH: sAbility = "Strength"; break; case ABILITY_WISDOM: sAbility = "Wisdom"; break; } SendMessageToPC(oMySpeaker, GetName(oMyTarget)+"'s "+sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult); if (!nSecret) { AssignCommand( oMyTarget, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); } } void dmwand_AdvanceTime(int nHours) { int nCurrentHour = GetTimeHour(); int nCurrentMinute = GetTimeMinute(); int nCurrentSecond = GetTimeSecond(); int nCurrentMilli = GetTimeMillisecond(); nCurrentHour += nHours; SetTime(nCurrentHour, nCurrentMinute, nCurrentSecond, nCurrentMilli); dmwand_BuildConversation("TimeOfDay", ""); } string dmwand_Alignment(object oEntity) { string sReturnString; switch (GetAlignmentLawChaos(oEntity)) { case ALIGNMENT_LAWFUL: sReturnString = "Lawful "; break; case ALIGNMENT_NEUTRAL: sReturnString = "Neutral "; break; case ALIGNMENT_CHAOTIC: sReturnString = "Chaotic "; break; } switch (GetAlignmentGoodEvil(oEntity)) { case ALIGNMENT_GOOD: sReturnString = sReturnString + "Good"; break; case ALIGNMENT_NEUTRAL: sReturnString = sReturnString + "Neutral"; break; case ALIGNMENT_EVIL: sReturnString = sReturnString + "Evil"; break; } if (sReturnString == "Neutral Neutral"){sReturnString = "True Neutral";} return sReturnString; } string dmwand_ClassLevel(object oEntity) { string sReturnString; string sClass; string sClassOne; string sClassTwo; string sClassThree; int nLevelOne; int nLevelTwo; int nLevelThree; int iIndex; // Loop through all three classes and pull out info for(iIndex == 1;iIndex < 4;iIndex++) { switch (GetClassByPosition(iIndex,oEntity)) { case CLASS_TYPE_ABERRATION: sClass ="Aberration";break; case CLASS_TYPE_ANIMAL: sClass ="Animal"; break; case CLASS_TYPE_BARBARIAN: sClass ="Barbarian";break; case CLASS_TYPE_BARD: sClass ="Bard"; break; case CLASS_TYPE_BEAST: sClass ="Beast"; break; case CLASS_TYPE_CLERIC: sClass ="Cleric"; break; case CLASS_TYPE_COMMONER: sClass ="Commoner";break; case CLASS_TYPE_CONSTRUCT: sClass ="Construct"; break; case CLASS_TYPE_DRAGON: sClass ="Dragon"; break; case CLASS_TYPE_DRUID: sClass ="Druid";break; case CLASS_TYPE_ELEMENTAL: sClass ="Elemental"; break; case CLASS_TYPE_FEY: sClass ="Fey";break; case CLASS_TYPE_FIGHTER: sClass ="Fighter"; break; case CLASS_TYPE_GIANT: sClass ="Giant"; break; case CLASS_TYPE_HUMANOID: sClass ="Humanoid"; break; case CLASS_TYPE_INVALID: sClass ="";break; case CLASS_TYPE_MAGICAL_BEAST:sClass ="Magical Beast"; break; case CLASS_TYPE_MONK: sClass ="Monk"; break; case CLASS_TYPE_OUTSIDER: sClass ="Outsider"; break; case CLASS_TYPE_MONSTROUS: sClass ="Monstrous"; break; case CLASS_TYPE_PALADIN: sClass ="Paladin";break; case CLASS_TYPE_RANGER: sClass ="Ranger";break; case CLASS_TYPE_ROGUE: sClass ="Rogue";break; case CLASS_TYPE_SHAPECHANGER: sClass ="Shapechanger";break; case CLASS_TYPE_SORCERER: sClass ="Sorcerer";break; case CLASS_TYPE_UNDEAD: sClass ="Undead";break; case CLASS_TYPE_VERMIN: sClass ="Vermin"; break; case CLASS_TYPE_WIZARD: sClass ="Wizard"; break; } // Now depending on which iteration we just went through // assign it to the proper class switch (iIndex) { case 1: sClassOne = sClass; break; case 2: sClassTwo = sClass; break; case 3: sClassThree = sClass; break; } }; // Now get all three class levels. Wil be 0 if does class pos //does not exists nLevelOne = GetLevelByPosition(1,oEntity); nLevelTwo = GetLevelByPosition(2,oEntity); nLevelThree = GetLevelByPosition(3,oEntity); //Start building return string sReturnString = sClassOne + "(" + IntToString(nLevelOne) + ")" ; //If second class exists append to return string if(nLevelTwo > 0) { sReturnString =sReturnString + "/" + sClassTwo + "(" + IntToString(nLevelTwo) + ")"; } //If third class exists append to return string if(nLevelThree > 0) { sReturnString =sReturnString + "/" + sClassThree + "(" + IntToString(nLevelThree) + ")"; } return sReturnString; } void dmwand_DestroyItem() { object oItem = GetLocalObject(oMySpeaker, "dmw_item"); if(GetIsObjectValid(oItem)) { DestroyObject(oItem); } dmwand_BuildConversation("ListInventory", ""); } void dmwand_DestroyNearbyTarget() { effect eDestroy = EffectVisualEffect(VFX_IMP_SUNSTRIKE); object oMyTest = GetFirstObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL); while(GetIsObjectValid(oMyTest) && GetIsPC(oMyTest)) { object oMyTest = GetNextObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL); } if(GetIsObjectValid(oMyTest) && (! GetIsPC(oMyTest))) { DestroyObject(oMyTest); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eDestroy, lMyLoc); } dmwand_BuildConversation("Start", ""); } void dmwand_DestroyTarget() { effect eDestroy = EffectVisualEffect(VFX_IMP_SUNSTRIKE); DestroyObject(oMyTarget); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eDestroy, lMyLoc); dmwand_BuildConversation("Start", ""); } void dmwand_ExportChars() { ExportAllCharacters(); } void dmwand_FollowMe() { AssignCommand ( oMyTarget, ActionForceFollowObject( oMySpeaker)); } void dmwand_FollowTarget() { AssignCommand ( oMySpeaker, ActionForceFollowObject(oMyTarget)); } string dmwand_Gender(object oEntity) { switch (GetGender(oEntity)) { case GENDER_MALE: return "Male"; break; case GENDER_FEMALE: return "Female"; break; case GENDER_BOTH: return "Both"; break; case GENDER_NONE: return "None"; break; case GENDER_OTHER: return "Other"; break; } return "Wierdo"; } void dmwand_IdentifyItem() { object oItem = GetLocalObject(oMySpeaker, "dmw_item"); if(GetIsObjectValid(oItem)) { SetIdentified(oItem, (GetIdentified(oItem)?FALSE:TRUE)); } dmwand_BuildConversation("ItemListConv", ""); } string dmwand_Inventory(object oEntity) { string sBaseType; string sReturnString; object oItem = GetFirstItemInInventory(oEntity); while(oItem != OBJECT_INVALID) { sReturnString = sReturnString + "\n" + dmwand_ItemInfo(oItem, 0); oItem = GetNextItemInInventory(oEntity); }; sReturnString = sReturnString + "\nEquipped:\n"; if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_ARMS, oMyTarget))){ sReturnString = sReturnString + "Arms: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_ARMS, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_BELT, oMyTarget))){ sReturnString = sReturnString + "Belt: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_BELT, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_BOOTS, oMyTarget))){ sReturnString = sReturnString + "Boots: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_BOOTS, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CHEST, oMyTarget))){ sReturnString = sReturnString + "Chest: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CHEST, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CLOAK, oMyTarget))){ sReturnString = sReturnString + "Cloak: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CLOAK, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_HEAD, oMyTarget))){ sReturnString = sReturnString + "Head" + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_HEAD, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oMyTarget))){ sReturnString = sReturnString + "Left Hand: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oMyTarget))){ sReturnString = sReturnString + "Left Ring: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_NECK, oMyTarget))){ sReturnString = sReturnString + "Neck: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_NECK, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMyTarget))){ sReturnString = sReturnString + "Right Hand: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oMyTarget))){ sReturnString = sReturnString + "Right Ring: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_ARROWS, oMyTarget))){ sReturnString = sReturnString + "Arrows: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_ARROWS, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_BOLTS, oMyTarget))){ sReturnString = sReturnString + "Bolts: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_BOLTS, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_BULLETS, oMyTarget))){ sReturnString = sReturnString + "Bullets" + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_BULLETS, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CARMOUR, oMyTarget))){ sReturnString = sReturnString + "Creature Armor: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CARMOUR, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oMyTarget))){ sReturnString = sReturnString + "Creature Bite: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMyTarget))){ sReturnString = sReturnString + "Creature Left: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMyTarget),0) + "\n"; } if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oMyTarget))){ sReturnString = sReturnString + "Creature Right: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oMyTarget),0) + "\n"; } return sReturnString; } string dmwand_ItemInfo(object oItem, int nLongForm = 0) { string sReturnString = ""; string sBaseType = ""; string sStacked = ""; string sIdentified = ""; string sGPValue = ""; string sACValue = ""; string sProperties = ""; switch(GetBaseItemType(oItem)) { case BASE_ITEM_AMULET: sBaseType ="Amulet";break; case BASE_ITEM_ARMOR: sBaseType ="Armor";break; case BASE_ITEM_ARROW: sBaseType ="Arrow";break; case BASE_ITEM_BASTARDSWORD: sBaseType ="Bastard Sword";break; case BASE_ITEM_BATTLEAXE: sBaseType ="Battle Axe";break; case BASE_ITEM_BELT: sBaseType ="Belt";break; case BASE_ITEM_BOLT : sBaseType ="Bolt";break; case BASE_ITEM_BOOK: sBaseType ="Book";break; case BASE_ITEM_BOOTS: sBaseType ="Boots";break; case BASE_ITEM_BRACER: sBaseType ="Bracer";break; case BASE_ITEM_BULLET: sBaseType ="Bullet";break; case BASE_ITEM_CBLUDGWEAPON: sBaseType ="Bludgeoning Weap.";break; case BASE_ITEM_CLOAK: sBaseType ="Cloak";break; case BASE_ITEM_CLUB: sBaseType ="Club";break; case BASE_ITEM_CPIERCWEAPON: sBaseType ="Pierceing Weap.";break; case BASE_ITEM_CREATUREITEM: sBaseType ="Creature Item";break; case BASE_ITEM_CSLASHWEAPON: sBaseType ="Slash Weap.";break; case BASE_ITEM_CSLSHPRCWEAP: sBaseType ="Slash/Pierce Weap.";break; case BASE_ITEM_DAGGER: sBaseType ="Dagger";break; case BASE_ITEM_DART: sBaseType ="Dart";break; case BASE_ITEM_DIREMACE: sBaseType ="Mace";break; case BASE_ITEM_DOUBLEAXE: sBaseType ="Double Axe";break; case BASE_ITEM_GEM: sBaseType ="Gem";break; case BASE_ITEM_GLOVES: sBaseType ="Gloves";break; case BASE_ITEM_GOLD: sBaseType ="Gold";break; case BASE_ITEM_GREATAXE: sBaseType ="Great Axe";break; case BASE_ITEM_GREATSWORD: sBaseType ="Great Sword";break; case BASE_ITEM_HALBERD: sBaseType ="Halberd";break; case BASE_ITEM_HANDAXE: sBaseType ="Hand Axe";break; case BASE_ITEM_HEALERSKIT: sBaseType ="Healers Kit";break; case BASE_ITEM_HEAVYCROSSBOW: sBaseType ="Heavy Xbow";break; case BASE_ITEM_HEAVYFLAIL: sBaseType ="Heavy Flail";break; case BASE_ITEM_HELMET: sBaseType ="Helmet";break; case BASE_ITEM_INVALID: sBaseType ="";break; case BASE_ITEM_KAMA: sBaseType ="Kama";break; case BASE_ITEM_KATANA: sBaseType ="Katana";break; case BASE_ITEM_KEY: sBaseType ="Key";break; case BASE_ITEM_KUKRI: sBaseType ="Kukri";break; case BASE_ITEM_LARGEBOX: sBaseType ="Large Box";break; case BASE_ITEM_LARGESHIELD: sBaseType ="Large Shield";break; case BASE_ITEM_LIGHTCROSSBOW: sBaseType ="Light Xbow";break; case BASE_ITEM_LIGHTFLAIL: sBaseType ="Light Flail";break; case BASE_ITEM_LIGHTHAMMER: sBaseType ="Light Hammer";break; case BASE_ITEM_LIGHTMACE: sBaseType ="Light Mace";break; case BASE_ITEM_LONGBOW: sBaseType ="Long Bow";break; case BASE_ITEM_LONGSWORD: sBaseType ="Long Sword";break; case BASE_ITEM_MAGICROD: sBaseType ="Magic Rod";break; case BASE_ITEM_MAGICSTAFF: sBaseType ="Magic Staff";break; case BASE_ITEM_MAGICWAND: sBaseType ="Magic Wand";break; case BASE_ITEM_MISCLARGE: sBaseType ="Misc. Large";break; case BASE_ITEM_MISCMEDIUM: sBaseType ="Misc. Medium";break; case BASE_ITEM_MISCSMALL: sBaseType ="Misc. Small";break; case BASE_ITEM_MISCTALL: sBaseType ="Misc. Small";break; case BASE_ITEM_MISCTHIN: sBaseType ="Misc. Thin";break; case BASE_ITEM_MISCWIDE: sBaseType ="Misc. Wide";break; case BASE_ITEM_MORNINGSTAR: sBaseType ="Morningstar";break; case BASE_ITEM_POTIONS: sBaseType ="Potion";break; case BASE_ITEM_QUARTERSTAFF: sBaseType ="Quarterstaff";break; case BASE_ITEM_RAPIER: sBaseType ="Rapier";break; case BASE_ITEM_RING: sBaseType ="Ring";break; case BASE_ITEM_SCIMITAR: sBaseType ="Scimitar";break; case BASE_ITEM_SCROLL: sBaseType ="Scroll";break; case BASE_ITEM_SCYTHE: sBaseType ="Scythe";break; case BASE_ITEM_SHORTBOW: sBaseType ="Shortbow";break; case BASE_ITEM_SHORTSPEAR: sBaseType ="Short Spear";break; case BASE_ITEM_SHORTSWORD: sBaseType ="Short Sword";break; case BASE_ITEM_SHURIKEN: sBaseType ="Shuriken";break; case BASE_ITEM_SICKLE: sBaseType ="Sickle";break; case BASE_ITEM_SLING: sBaseType ="Sling";break; case BASE_ITEM_SMALLSHIELD: sBaseType ="Small Shield";break; case BASE_ITEM_SPELLSCROLL: sBaseType ="Spell Scroll";break; case BASE_ITEM_THIEVESTOOLS: sBaseType ="Thieves Tools";break; case BASE_ITEM_THROWINGAXE: sBaseType ="Throwing Axe";break; case BASE_ITEM_TORCH: sBaseType ="Torch";break; case BASE_ITEM_TOWERSHIELD: sBaseType ="Tower Shield";break; case BASE_ITEM_TRAPKIT: sBaseType ="Trap Kit";break; case BASE_ITEM_TWOBLADEDSWORD: sBaseType ="2 Bladed Sword";break; case BASE_ITEM_WARHAMMER: sBaseType ="Warhammer";break; } if (sBaseType != "Gold") { // If more than one item (stacked) if (GetNumStackedItems(oItem) > 1 ) { sStacked = "(" + IntToString(GetNumStackedItems(oItem)) + ") "; } else { // Build remainder of output string sStacked = ""; } } if(nLongForm) { sIdentified = "Identified: " + ((GetIdentified(oItem))?"Yes":"No"); sGPValue = "Gold Piece Value: " + IntToString(GetGoldPieceValue(oItem)); int nACValue = GetItemACValue(oItem); if(nACValue) { sACValue = "AC: " + IntToString(nACValue); } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ABILITY_BONUS)) { sProperties = sProperties + "Ability Bonus\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS)) { sProperties = sProperties + "AC Bonus\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP)) { sProperties = sProperties + "AC Bonus vs. Alignment Group\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE)) { sProperties = sProperties + "AC Bonus vs. Damage Type\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP)) { sProperties = sProperties + "AC Bonus vs. Racial Group\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT)) { sProperties = sProperties + "AC Bonus vs. Alignment\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS)) { sProperties = sProperties + "Attack Bonus\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP)) { sProperties = sProperties + "Attack Bonus vs. Alignment Group\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP)) { sProperties = sProperties + "Attack Bonusvs. Racial Group\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT)) { sProperties = sProperties + "Attack Bonus vs. Alignment\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION)) { sProperties = sProperties + "Weight Reduction\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_BONUS_FEAT)) { sProperties = sProperties + "Bonus Feat\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N)) { sProperties = sProperties + "Bonus Spell Slot\n"; } // if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_BOOMERANG)) { sProperties = sProperties + "Boomerang\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_CAST_SPELL)) { sProperties = sProperties + "Cast Spell\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS)) { sProperties = sProperties + "Damage Bonus\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP)) { sProperties = sProperties + "Damage Bonus vs. Alignment Group\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP)) { sProperties = sProperties + "Damage Bonus vs. Racial Group\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT)) { sProperties = sProperties + "Damage Bonus vs. Alignment\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_REDUCTION)) { sProperties = sProperties + "Damage Reduction\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_RESISTANCE)) { sProperties = sProperties + "Damage Resistance\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_VULNERABILITY)) { sProperties = sProperties + "Damage Vulnerability\n"; } // if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DANCING)) { sProperties = sProperties + "Dancing\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DARKVISION)) { sProperties = sProperties + "Darkvision\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_ABILITY_SCORE)) { sProperties = sProperties + "Decreased Ability\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_AC)) { sProperties = sProperties + "Decreased AC\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER)) { sProperties = sProperties + "Decreased Attack Modifier\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_DAMAGE)) { sProperties = sProperties + "Decreased Damage\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER)) { sProperties = sProperties + "Decreased Enhancement Modifier\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_SAVING_THROWS)) { sProperties = sProperties + "Decreased Saving Throws\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC)) { sProperties = sProperties + "Decreased Specific Saving Throw\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER)) { sProperties = sProperties + "Decreased Skill Modifier\n"; } // if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DOUBLE_STACK)) { sProperties = sProperties + "Double Stack\n"; } // if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCED_CONTAINER_BONUS_SLOTS)) { sProperties = sProperties + "Enhanced Container Bonus Slots\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT)) { sProperties = sProperties + "Enhanced Container Reduced Weight\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS)) { sProperties = sProperties + "Enhancement Bonus\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP)) { sProperties = sProperties + "Enhancement Bonus vs. Alignment Group\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP)) { sProperties = sProperties + "Enhancement Bonus vs. Racial Group\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT)) { sProperties = sProperties + "Enhancement Bonus vs. Alignment\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE)) { sProperties = sProperties + "Extra Melee Damage Type\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE)) { sProperties = sProperties + "Extra Ranged Damage Type\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_FREEDOM_OF_MOVEMENT)) { sProperties = sProperties + "Freedom of Movement\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_HASTE)) { sProperties = sProperties + "Haste\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_HOLY_AVENGER)) { sProperties = sProperties + "Holy Avenger\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE)) { sProperties = sProperties + "Immunity Damage Type\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS)) { sProperties = sProperties + "Immunity Miscellaneous\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL)) { sProperties = sProperties + "Immunity Specific Spell\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL)) { sProperties = sProperties + "Immunity Spell School\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL)) { sProperties = sProperties + "Immunity Spell Level\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMPROVED_EVASION)) { sProperties = sProperties + "Improved Evasion\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_KEEN)) { sProperties = sProperties + "Keen\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_LIGHT)) { sProperties = sProperties + "Light\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_MASSIVE_CRITICALS)) { sProperties = sProperties + "Massive Criticals\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_MIGHTY)) { sProperties = sProperties + "Mighty\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_MIND_BLANK)) { sProperties = sProperties + "Mind Blank\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_MONSTER_DAMAGE)) { sProperties = sProperties + "Monster Damage\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_NO_DAMAGE)) { sProperties = sProperties + "No Damage\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ON_HIT_PROPERTIES)) { sProperties = sProperties + "On Hit\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ON_MONSTER_HIT)) { sProperties = sProperties + "On Monster Hit\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_POISON)) { sProperties = sProperties + "Poison\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_REGENERATION)) { sProperties = sProperties + "Regeneration\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_REGENERATION_VAMPIRIC)) { sProperties = sProperties + "Vampiric Regeneration\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_SAVING_THROW_BONUS)) { sProperties = sProperties + "Saving Throw Bonus\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC)) { sProperties = sProperties + "Specific Saving Throw Bonus\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_SKILL_BONUS)) { sProperties = sProperties + "Skill Bonus\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_SPELL_RESISTANCE)) { sProperties = sProperties + "Spell Resistance\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_THIEVES_TOOLS)) { sProperties = sProperties + "Thieves Tools\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_TRAP)) { sProperties = sProperties + "Trap\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_TRUE_SEEING)) { sProperties = sProperties + "True Seeing\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_TURN_RESISTANCE)) { sProperties = sProperties + "Turn Resistance\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_UNLIMITED_AMMUNITION)) { sProperties = sProperties + "Unlimited Ammo\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP)) { sProperties = sProperties + "Alignment Group Use Limitation\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_USE_LIMITATION_CLASS)) { sProperties = sProperties + "Class Use Limitation\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE)) { sProperties = sProperties + "Racial Use Limitation\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT)) { sProperties = sProperties + "Alignment Use Limitation\n"; } if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_USE_LIMITATION_TILESET)) { sProperties = sProperties + "Tileset Use Limitation\n"; } // if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_VORPAL)) { sProperties = sProperties + "Vorpal\n"; } // if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_WOUNDING)) { sProperties = sProperties + "Wounding\n"; } if(sProperties != "") { sProperties = "Properties:\n" + sProperties; } sReturnString = sStacked + GetName(oItem) + "\n" + "-------------------------------------------\n" + sBaseType + "\n" + sIdentified + "\n" + ((nACValue)?sACValue + "\n":"") + sProperties; } else { sReturnString = sStacked + GetName(oItem) + " (" + sBaseType + ")"; } return sReturnString; } void dmwand_JoinParty() { AssignCommand(oMySpeaker, AddToParty( oMySpeaker, GetFactionLeader(oMyTarget))); } void dmwand_JumpPlayerHere() { location lJumpLoc = GetLocation(oMySpeaker); AssignCommand(oMyTarget, ActionJumpToLocation(lJumpLoc)); } void dmwand_JumpToPlayer() { location lJumpLoc = GetLocation(oMyTarget); AssignCommand(oMySpeaker, ActionJumpToLocation(lJumpLoc)); } void dmwand_KickPC() { // Create a lightning strike, thunder, scorch mark, and random small // lightnings at target's location AssignCommand( oMySpeaker, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_M), lMyLoc)); AssignCommand ( oMySpeaker, PlaySound ("as_wt_thundercl3")); object oScorch = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_weathmark", lMyLoc, FALSE); object oTargetArea = GetArea(oMySpeaker); int nXPos, nYPos, nCount; for(nCount = 0; nCount < 5; nCount++) { nXPos = Random(10) - 5; nYPos = Random(10) - 5; vector vNewVector = GetPositionFromLocation(lMyLoc); vNewVector.x += nXPos; vNewVector.y += nYPos; location lNewLoc = Location(oTargetArea, vNewVector, 0.0); AssignCommand( oMySpeaker, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_S), lNewLoc)); } DelayCommand ( 20.0, DestroyObject ( oScorch)); // Kick the target out of the game BootPC(oMyTarget); } void dmwand_KillAndReplace() { SetPlotFlag(oMyTarget, FALSE); AssignCommand(oMyTarget, SetIsDestroyable(FALSE, FALSE)); AssignCommand(oMyTarget, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oMyTarget)); } void dmwand_LeaveParty() { RemoveFromParty(oMySpeaker); } void dmwand_MapArea() { object omyarea = GetArea(oMySpeaker); ExploreAreaForPlayer(omyarea, oMyTarget); } void dmwand_ModOneRep(string sPlayer) { string sAmt = GetLocalString(oMySpeaker, "dmw_repamt"); int nAmt = StringToInt(sAmt); object oPlayer = GetLocalObject(oMySpeaker, "dmw_playercache" + sPlayer); AdjustReputation(oPlayer, oMyTarget, nAmt); AdjustReputation(oMyTarget, oPlayer, nAmt); } void dmwand_ModRep(string sAmt) { SetLocalString(oMySpeaker, "dmw_repamt", sAmt); string sAllOrOne = GetLocalString(oMySpeaker, "dmw_repargs"); if(TestStringAgainstPattern(sAllOrOne, "one")) { dmwand_BuildConversation("ListPlayers", "func_ModOneRep"); return; } int nAmt = StringToInt(sAmt); object oPlayer = GetFirstPC(); while(GetIsObjectValid(oPlayer)) { AdjustReputation(oPlayer, oMyTarget, nAmt); AdjustReputation(oMyTarget, oPlayer, nAmt); oPlayer = GetNextPC(); } } void dmwand_PlayerListConv(string sParams) { int nPlayer = StringToInt(sParams); int nCache; int nCount; object oPlayer = GetLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nPlayer)); oMyTarget = oPlayer; SetLocalObject(oMySpeaker, "dmwandtarget", oMyTarget); //Go back to the first conversation level dmwand_BuildConversation("Start", ""); } string dmwand_Race(object oEntity) { switch (GetRacialType(oEntity)) { case RACIAL_TYPE_ALL: return "All"; break; case RACIAL_TYPE_ANIMAL: return "Animal"; break; case RACIAL_TYPE_BEAST: return "Beast"; break; case RACIAL_TYPE_CONSTRUCT: return "Construct"; break; case RACIAL_TYPE_DRAGON: return "Dragon"; break; case RACIAL_TYPE_DWARF: return "Dwarf"; break; case RACIAL_TYPE_ELEMENTAL: return "Elemental"; break; case RACIAL_TYPE_ELF: return "Elf"; break; case RACIAL_TYPE_FEY: return "Fey"; break; case RACIAL_TYPE_GIANT: return "Giant"; break; case RACIAL_TYPE_GNOME: return "Gnome"; break; case RACIAL_TYPE_HALFELF: return "Half Elf"; break; case RACIAL_TYPE_HALFLING: return "Halfling"; break; case RACIAL_TYPE_HALFORC: return "Half Orc"; break; case RACIAL_TYPE_HUMAN: return "Human"; break; case RACIAL_TYPE_HUMANOID_GOBLINOID: return "Goblinoid"; break; case RACIAL_TYPE_HUMANOID_MONSTROUS: return "Monstrous"; break; case RACIAL_TYPE_HUMANOID_ORC: return "Orc"; break; case RACIAL_TYPE_HUMANOID_REPTILIAN: return "Reptillian"; break; // case RACIAL_TYPE_INVALID: return "Unknown"; break; case RACIAL_TYPE_MAGICAL_BEAST: return "Magical Beast"; break; case RACIAL_TYPE_OUTSIDER: return "Outsider"; break; case RACIAL_TYPE_SHAPECHANGER: return "Shapechanger"; break; case RACIAL_TYPE_UNDEAD: return "Undead"; break; case RACIAL_TYPE_VERMIN: return "Vermin"; break; } return "Unknown"; } void dmwand_ReloadModule() { string sModuleName = GetModuleName(); // SendMessageToPC(oMySpeaker,"CRASHES MODULE-DISABLED"); StartNewModule(sModuleName); } void dmwand_ResumeDefault() { if(GetIsPC(oMyTarget)) { AssignCommand ( oMyTarget, ClearAllActions()); } else { ExecuteScript ( "nw_c2_default9", oMyTarget); } } void dmwand_ShiftAlignment(string sAlign, int nShift) { if(TestStringAgainstPattern(sAlign, "law__")) { AdjustAlignment (oMyTarget, ALIGNMENT_LAWFUL, nShift); return; } if(TestStringAgainstPattern(sAlign, "chaos")) { AdjustAlignment (oMyTarget, ALIGNMENT_CHAOTIC, nShift); return; } if(TestStringAgainstPattern(sAlign, "good_")) { AdjustAlignment (oMyTarget, ALIGNMENT_GOOD, nShift); return; } if(TestStringAgainstPattern(sAlign, "evil_")) { AdjustAlignment (oMyTarget, ALIGNMENT_EVIL, nShift); return; } } void dmwand_ShowAllAttribs() { string sSTR = IntToString(GetAbilityScore(oMyTarget,ABILITY_STRENGTH)); string sINT = IntToString(GetAbilityScore(oMyTarget,ABILITY_INTELLIGENCE)); string sDEX = IntToString(GetAbilityScore(oMyTarget,ABILITY_DEXTERITY)); string sWIS = IntToString(GetAbilityScore(oMyTarget,ABILITY_WISDOM)); string sCON = IntToString(GetAbilityScore(oMyTarget,ABILITY_CONSTITUTION)); string sCHA = IntToString(GetAbilityScore(oMyTarget,ABILITY_CHARISMA)); string sReport = "\n-------------------------------------------" + "\nReported: " + IntToString(GetTimeHour()) + ":" + IntToString(GetTimeMinute()) + "\nPlayer Name: " + GetPCPlayerName(oMyTarget) + "PubCDKey: " + GetPCPublicCDKey(oMyTarget) + "\nChar Name: " + GetName(oMyTarget) + "\n-------------------------------------------" + "\nRace: " + dmwand_Race(oMyTarget) + "\nClass: " + dmwand_ClassLevel(oMyTarget) + "\nXP: " + IntToString(GetXP(oMyTarget)) + "\nGender: " + dmwand_Gender(oMyTarget) + "\nAign: " + dmwand_Alignment(oMyTarget) + "\nDiety: " + GetDeity(oMyTarget) + "\n" + "\nSTR: " + sSTR + "\nINT: " + sINT + "\nWIS: " + sWIS + "\nDEX: " + sDEX + "\nCON: " + sCON + "\nCHA: " + sCHA + "\n" + "\nHPs: " + IntToString(GetCurrentHitPoints(oMyTarget)) + " of " + IntToString(GetMaxHitPoints(oMyTarget)) + "\nAC: " + IntToString(GetAC(oMyTarget)) + "\n\nGold: " + IntToString(GetGold(oMyTarget)) + "\nInventory:\n " + dmwand_Inventory(oMyTarget) + "\n-------------------------------------------"; SetLocalString(oMySpeaker, "dmw_dialog0", sReport); } void dmwand_ShowBasicAttribs() { string sSTR = IntToString(GetAbilityScore(oMyTarget,ABILITY_STRENGTH)); string sINT = IntToString(GetAbilityScore(oMyTarget,ABILITY_INTELLIGENCE)); string sDEX = IntToString(GetAbilityScore(oMyTarget,ABILITY_DEXTERITY)); string sWIS = IntToString(GetAbilityScore(oMyTarget,ABILITY_WISDOM)); string sCON = IntToString(GetAbilityScore(oMyTarget,ABILITY_CONSTITUTION)); string sCHA = IntToString(GetAbilityScore(oMyTarget,ABILITY_CHARISMA)); string sReport = "\n-------------------------------------------" + "\nPlayer Name: " + GetPCPlayerName(oMyTarget) + "\nChar Name: " + GetName(oMyTarget) + "\n-------------------------------------------" + "\nRace: " + dmwand_Race(oMyTarget) + "\nClass: " + dmwand_ClassLevel(oMyTarget) + "\nXP: " + IntToString(GetXP(oMyTarget)) + "\nGender: " + dmwand_Gender(oMyTarget) + "\nAign: " + dmwand_Alignment(oMyTarget) + "\nDiety: " + GetDeity(oMyTarget) + "\n" + "\nSTR: " + sSTR + "\nINT: " + sINT + "\nWIS: " + sWIS + "\nDEX: " + sDEX + "\nCON: " + sCON + "\nCHA: " + sCHA + "\n" + "\nHPs: " + IntToString(GetCurrentHitPoints(oMyTarget)) + " of " + IntToString(GetMaxHitPoints(oMyTarget)) + "\nAC: " + IntToString(GetAC(oMyTarget)) + "\n\nGold: " + IntToString(GetGold(oMyTarget)) + "\n-------------------------------------------"; SetLocalString(oMySpeaker, "dmw_dialog0", sReport); } void dmwand_ShowInventory() { string sReport = "\n-------------------------------------------" + "\nPlayer Name: " + GetPCPlayerName(oMyTarget) + "\nChar Name: " + GetName(oMyTarget) + "\n-------------------------------------------" + "\nInventory:\n " + dmwand_Inventory(oMyTarget) + "\n-------------------------------------------"; SetLocalString(oMySpeaker, "dmw_dialog0", sReport); } void dmwand_SkillCheck(int nSkill, int nSecret = TRUE) { int nRoll=d20(); int nRank=GetSkillRank (nSkill, oMyTarget); int nResult=nRoll+nRank; string sRoll=IntToString(nRoll); string sRank=IntToString(nRank); string sResult=IntToString(nResult); string sSkill; switch(nSkill) { case SKILL_ANIMAL_EMPATHY: sSkill = "Animal Empathy"; break; case SKILL_CONCENTRATION: sSkill = "Concentration"; break; case SKILL_DISABLE_TRAP: sSkill = "Disable Trap"; break; case SKILL_DISCIPLINE: sSkill = "Discipline"; break; case SKILL_HEAL: sSkill = "Heal"; break; case SKILL_HIDE: sSkill = "Hide"; break; case SKILL_LISTEN: sSkill = "Listen"; break; case SKILL_LORE: sSkill = "Lore"; break; case SKILL_MOVE_SILENTLY: sSkill = "Move Silently"; break; case SKILL_OPEN_LOCK: sSkill = "Open Lock"; break; case SKILL_PARRY: sSkill = "Parry"; break; case SKILL_PERFORM: sSkill = "Perform"; break; case SKILL_PERSUADE: sSkill = "Persuade"; break; case SKILL_PICK_POCKET: sSkill = "Pick Pocket"; break; case SKILL_SEARCH: sSkill = "Search"; break; case SKILL_SET_TRAP: sSkill = "Set Trap"; break; case SKILL_SPELLCRAFT: sSkill = "Spellcraft"; break; case SKILL_SPOT: sSkill = "Spot"; break; case SKILL_TAUNT: sSkill = "Taunt"; break; case SKILL_USE_MAGIC_DEVICE: sSkill = "Use Magic Device"; break; } SendMessageToPC(oMySpeaker, GetName(oMyTarget)+"'s "+sSkill+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult); if (!nSecret) { AssignCommand( oMyTarget, SpeakString(sSkill+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); } } void dmwand_SwapDayNight(int nDay) { int nCurrentHour; int nCurrentMinute = GetTimeMinute(); int nCurrentSecond = GetTimeSecond(); int nCurrentMilli = GetTimeMillisecond(); nCurrentHour = ((nDay == 1)?7:19); SetTime(nCurrentHour, nCurrentMinute, nCurrentSecond, nCurrentMilli); dmwand_BuildConversation("TimeOfDay", ""); } void dmwand_TakeAll() { dmwand_TakeAllEquipped(); dmwand_TakeAllUnequipped(); } void dmwand_TakeAllEquipped() { dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_ARMS, oMyTarget)); dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_ARROWS, oMyTarget)); dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_BELT, oMyTarget)); dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_BOLTS, oMyTarget)); dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_BOOTS, oMyTarget)); dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_BULLETS, oMyTarget)); dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_CHEST, oMyTarget)); dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_CLOAK, oMyTarget)); dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_HEAD, oMyTarget)); dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oMyTarget)); dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oMyTarget)); dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_NECK, oMyTarget)); dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMyTarget)); dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oMyTarget)); } void dmwand_TakeAllUnequipped() { object oEquip = GetFirstItemInInventory(oMyTarget); while(GetIsObjectValid(oEquip)) { dmwand_takeoneitem(oEquip); oEquip = GetNextItemInInventory(oMyTarget); } } void dmwand_TakeItem() { object oItem = GetLocalObject(oMySpeaker, "dmw_item"); dmwand_takeoneitem(oItem); dmwand_BuildConversation("ListInventory", ""); } void dmwand_takeoneitem(object oEquip) { if (GetIsObjectValid(oEquip) != 0) { AssignCommand(oMySpeaker, ActionTakeItem(oEquip, oMyTarget)); } } void dmwand_Toad() { effect ePenguin = EffectPolymorph(POLYMORPH_TYPE_PENGUIN); effect eParalyze = EffectParalyze(); SendMessageToPC(oMySpeaker, "Penguin? Don't you mean toad?"); AssignCommand(oMyTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePenguin, oMyTarget)); AssignCommand(oMyTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eParalyze, oMyTarget)); SetLocalInt(oMyTarget, "toaded", 1); } void dmwand_TurnNearOff() { object oMyTest = GetFirstObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL); while(GetIsObjectValid(oMyTest) && GetIsPC(oMyTest)) { object oMyTest = GetNextObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL); } if(GetIsObjectValid(oMyTest) && (! GetIsPC(oMyTest))) { dmwand_TurnOff(oMyTest); } } void dmwand_TurnNearOn() { object oMyTest = GetFirstObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL); while(GetIsObjectValid(oMyTest) && GetIsPC(oMyTest)) { object oMyTest = GetNextObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL); } if(GetIsObjectValid(oMyTest) && (! GetIsPC(oMyTest))) { dmwand_TurnOn(oMyTest); } } void dmwand_TurnOff(object oMyPlaceable) { AssignCommand(oMyPlaceable, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); DelayCommand(0.4,SetPlaceableIllumination(oMyPlaceable, FALSE)); DelayCommand(0.5,RecomputeStaticLighting(GetArea(oMyPlaceable))); } void dmwand_TurnOn(object oMyPlaceable) { AssignCommand(oMyPlaceable, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); DelayCommand(0.4,SetPlaceableIllumination(oMyPlaceable, TRUE)); DelayCommand(0.5,RecomputeStaticLighting(GetArea(oMyPlaceable))); } void dmwand_TurnTargetOff() { dmwand_TurnOff(oMyTarget); } void dmwand_TurnTargetOn() { dmwand_TurnOn(oMyTarget); } void dmwand_Untoad() { effect eMyEffect = GetFirstEffect(oMyTarget); while(GetIsEffectValid(eMyEffect)) { if(GetEffectType(eMyEffect) == EFFECT_TYPE_POLYMORPH || GetEffectType(eMyEffect) == EFFECT_TYPE_PARALYZE) { RemoveEffect(oMyTarget, eMyEffect); } eMyEffect = GetNextEffect(oMyTarget); } }