//Script: cal_explode //Author: Albert Shih (Calidarien) //Version: v1.0, 2002-06-25 //Usage: Caller explodes after a delay and damages nearby objects for 7d6 fire // damage (Reflex save DC 45) //Notes: // v1.0: Release version void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 45, float fRadius = 3.) { ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), lTarget); object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget); do { int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject); } while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); } void main() { location lSource = GetLocation(OBJECT_SELF); DelayCommand(3., ExplodeAtLocation(lSource, d6(7))); }