//::////////////////////////////////////////////////// //:: fall_att_target /* Slayers attack Target */ //::////////////////////////////////////////////////// //:: Created By: r3plica //:: Created On: 02/02/2005 //::////////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { object oVampire = OBJECT_SELF; object oTarget = GetNearestObjectByTag("Target", oVampire); SetIsTemporaryEnemy(oVampire, oTarget); DetermineCombatRound(); }