void main() { object oPrisoner = GetObjectByTag("bm_DrakePrisoner"); effect eLightning = EffectVisualEffect(VFX_IMP_DIVINE_STRIKE_FIRE); effect eKnockdown = EffectKnockdown(); ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); DelayCommand(1.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eLightning, oPrisoner)); DelayCommand(1.5f, AssignCommand(oPrisoner, ActionPlayAnimation(ANIMATION_LOOPING_DEAD_BACK, 3.0))); DelayCommand(1.7f, PlayVoiceChat(VOICE_CHAT_DEATH, oPrisoner)); }