void main() { int nDice = Random(9) + 1; int nGlow; switch(nDice) { case 1: nGlow = VFX_DUR_GLOW_BLUE; break; case 2: nGlow = VFX_DUR_GLOW_BROWN; break; case 3: nGlow = VFX_DUR_GLOW_ORANGE; break; case 4: nGlow = VFX_DUR_GLOW_PURPLE; break; case 5: nGlow = VFX_DUR_GLOW_RED; break; case 6: nGlow = VFX_DUR_GLOW_WHITE; break; case 7: nGlow = VFX_DUR_GLOW_YELLOW; break; case 8: nGlow = VFX_DUR_GLOW_GREEN; break; case 9: nGlow = VFX_DUR_GLOW_GREY; break; default: nGlow = VFX_DUR_GLOW_GREY; break; } effect eGlow = EffectVisualEffect(nGlow); eGlow = ExtraordinaryEffect(eGlow); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eGlow, OBJECT_SELF); ActionRandomWalk(); }