//a handy way to debug, just send the string and voila, if you caller can't speak //then send a pc or something along with void herDebug(string saywhat, object oSpeaker = OBJECT_SELF); void herDebug(string saywhat, object oSpeaker = OBJECT_SELF) { // if (myDebug) AssignCommand(oSpeaker, SpeakString(saywhat)); object oPC = GetFirstPC(); int i; while (oPC != OBJECT_INVALID) { if (GetPCPlayerName(oPC) == "HerMyT") { i = 1; break; } oPC = GetNextPC(); } if (i == 1) SendMessageToPC(oPC, saywhat); }