//Put this OnEnter void main() { object oPC = GetEnteringObject(); if (!GetIsPC(oPC)) return; ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDamage(1000, DAMAGE_TYPE_DIVINE, DAMAGE_POWER_NORMAL), oPC); object oTarget; oTarget = oPC; //Visual effects can't be applied to waypoints, so if it is a WP //apply to the WP's location instead int nInt; nInt = GetObjectType(oTarget); if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), oTarget); else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_DEATH), GetLocation(oTarget)); }