const int HELM_MODEL_HIGH = 49; int lcs_GetNextValidHelmModel(object oItem) { int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0); if(nCurrentAppearance == HELM_MODEL_HIGH) { return 1; } else { return nCurrentAppearance + 1; } } int lcs_GetPreviousValidHelmModel(object oItem) { int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0); if(nCurrentAppearance == 1) { return HELM_MODEL_HIGH; } else { return nCurrentAppearance - 1; } } int lcs_GetNextValidHelmColor(object oItem, int nPart) { int nAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, nPart); if(nAppearance == 63) { nAppearance = 0; } else { nAppearance = nAppearance + 1; } return nAppearance; } int lcs_GetPreviousValidHelmColor(object oItem, int nPart) { int nAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, nPart); if(nAppearance == 0) { nAppearance = 63; } else { nAppearance = nAppearance - 1; } return nAppearance; } void lcs_ModifyandEquipNewHelm(object oItem, int nAppearance) { object oPC = GetItemPossessor(oItem); object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_ARMOR_MODEL, 0, nAppearance); DestroyObject(oItem); SetCommandable(TRUE, oPC); AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_HEAD)); } void lcs_ModifyColorandEquipNewHelm(object oItem, int nPart, int nAppearance) { object oPC = GetItemPossessor(oItem); object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_ARMOR_COLOR, nPart, nAppearance); DestroyObject(oItem); SetCommandable(TRUE, oPC); AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_HEAD)); }