#include "lcs_armr_include" void main() { object oPC = GetPCSpeaker(); object oItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oPC); int nNewLine = lcs_GetPreviousValidColor(oItem, ITEM_APPR_ARMOR_COLOR_LEATHER1); lcs_ModifyColorandEquipNewArmor(oItem, ITEM_APPR_ARMOR_COLOR_LEATHER1, nNewLine); }