int lcs_GetNextValidShieldModel(object oItem) { int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, 0); int nBaseItemType = GetBaseItemType(oItem); if(nCurrentAppearance == 4) { //if(nBaseItemType == BASE_ITEM_SMALLSHIELD) //{ return 1; //} //else //{ // return 11; //} } //else if(nCurrentAppearance == 15) //{ // return 1; //} else { return nCurrentAppearance + 1; } } int lcs_GetPreviousValidShieldModel(object oItem) { int nCurrentAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, 0); int nBaseItemType = GetBaseItemType(oItem); //if(nCurrentAppearance == 11) //{ // return 4; //} if(nCurrentAppearance == 1) { //if(nBaseItemType == BASE_ITEM_SMALLSHIELD) //{ return 4; //} //else //{ // return 15; //} } else { return nCurrentAppearance - 1; } } int lcs_GetNextValidShieldColor(object oItem) { int nAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, 0); if(nAppearance == 3) { nAppearance = 1; } else { nAppearance = nAppearance + 1; } return nAppearance; } int lcs_GetPreviousValidShieldColor(object oItem) { int nAppearance = GetItemAppearance(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, 0); if(nAppearance == 1) { nAppearance = 3; } else { nAppearance = nAppearance - 1; } return nAppearance; } void lcs_ModifyandEquipNewShield(object oItem, int nAppearance) { object oPC = GetItemPossessor(oItem); object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_WEAPON_MODEL, 0, nAppearance); DestroyObject(oItem); SetCommandable(TRUE, oPC); AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_LEFTHAND)); } void lcs_ModifyColorandEquipNewShield(object oItem, int nAppearance) { object oPC = GetItemPossessor(oItem); object oNewItem = CopyItemAndModify(oItem, ITEM_APPR_TYPE_WEAPON_COLOR, 0, nAppearance); DestroyObject(oItem); SetCommandable(TRUE, oPC); AssignCommand(oPC, ActionEquipItem(oNewItem, INVENTORY_SLOT_LEFTHAND)); }