#include "lcs_wpn_include" void main() { object oPC = GetPCSpeaker(); object oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oPC); int nNewLine = lcs_GetNextValidWeaponModel(oItem, ITEM_APPR_WEAPON_MODEL_BOTTOM); lcs_ModifyandEquipNewWeapon(oItem, ITEM_APPR_WEAPON_MODEL_BOTTOM, nNewLine); }