void main()
{
 object oDoor = GetObjectByTag("LDFenceDoor");
 int nOpen = GetIsOpen(oDoor);
 ActionSpeakString("Sounds of machines hum in the distance...");
 if(nOpen == FALSE)
 {
  ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE);
  ActionUnlockObject(oDoor);
  ActionOpenDoor(oDoor);
 }
 else
 {
  ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE);
  ActionCloseDoor(oDoor);
  ActionLockObject(oDoor);
 }
}