#include "NW_I0_GENERIC" void main() { object oDeepHorror1; object oDeepHorror2; location locDeepHorrorSpawn1 = GenerateNewLocationFromLocation(GetLocation(OBJECT_SELF), 3.0f, 0.0f, 0.0f); location locDeepHorrorSpawn2 = GenerateNewLocationFromLocation(GetLocation(OBJECT_SELF), -3.0f, 0.0f, 0.0f); effect eSummonEffect = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eSummonEffect, locDeepHorrorSpawn1); oDeepHorror1 = CreateObject(OBJECT_TYPE_CREATURE, "mdg_deephorror", locDeepHorrorSpawn1); ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eSummonEffect, locDeepHorrorSpawn2); oDeepHorror2 = CreateObject(OBJECT_TYPE_CREATURE, "mdg_deephorror", locDeepHorrorSpawn2); SetLocalObject(OBJECT_SELF, "DeepHorror1", oDeepHorror1); SetLocalObject(OBJECT_SELF, "DeepHorror2", oDeepHorror2); }