void main() { effect eHold = EffectVisualEffect(VFX_DUR_FREEZE_ANIMATION); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHold, OBJECT_SELF); effect ePetrify = EffectVisualEffect(VFX_DUR_PETRIFY); ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePetrify, OBJECT_SELF); effect eInvis = EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eInvis, OBJECT_SELF); SetLocalInt(OBJECT_SELF, "X1_L_IMMUNE_TO_DISPEL", 10); SetListening( OBJECT_SELF, TRUE ); SetListenPattern( OBJECT_SELF, "**tomorrow**", 1011 ); }