//::///////////////////////////////////////////////
//:: On Conversation
//:: speaksitting
//:: Created By: r3plica
//:: Created On: Jan 03, 2005
//:://////////////////////////////////////////////
void main()
{
    if(GetCommandable(OBJECT_SELF)){
      {
          BeginConversation();
      }
    ClearAllActions();
    object oPC = GetPCSpeaker();
    object oGhoul = GetNearestObjectByTag("Ghoul", oPC, 1);

    string sGhoul = GetTag(OBJECT_SELF);
    string sFloor = "FLOOR_" + sGhoul;

    object oSitplace = GetNearestObject();

    if (GetTag (oSitplace) == sFloor)
        {
            int nChair = 1;
            object oChair;
            oChair = GetNearestObjectByTag(sFloor, oGhoul, nChair);
            AssignCommand(oGhoul, ActionPlayAnimation( ANIMATION_LOOPING_SIT_CROSS,0.0,4000.0) ) ;
        }
     }
}