/*   Script generated by
Lilac Soul's NWN Script Generator, v. 1.3

For download info, please visit:
http://www.lilacsoul.revility.com    */

//Put this OnUsed
void main()
{

object oPC = GetLastUsedBy();

if (!GetIsPC(oPC)) return;

object oTarget;
oTarget = oPC;

//Visual effects can't be applied to waypoints, so if it is a WP
//apply to the WP's location instead

int nInt;
nInt = GetObjectType(oTarget);

if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_EVIL), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_EVIL), GetLocation(oTarget));

AssignCommand(oPC, ClearAllActions());

location lTarget;
oTarget = GetWaypointByTag("Gorgon1");

lTarget = GetLocation(oTarget);

//only do the jump if the location is valid.
//though not flawless, we just check if it is in a valid area.
//the script will stop if the location isn't valid - meaning that
//nothing put after the teleport will fire either.
//the current location won't be stored, either

if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;

AssignCommand(oPC, ActionJumpToLocation(lTarget));

}