//:/ SoulFlame's testing phase for Ghost respawn system //:/ #include "nw_i0_plot" #include "lod_include" void MakeGhost(object oPC) { int iAppear = GetAppearanceType(oPC); SetLocalInt(oPC, "MyAppearance", iAppear); effect eSanc = EffectSanctuary(100); SetPlotFlag(oPC, TRUE); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eSanc, oPC); SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_ALLIP); } void TakeGhost(object oPC) { int iAppear = GetLocalInt(oPC, "MyAppearance"); effect eSanc = EffectSanctuary(100); SetPlotFlag(oPC, FALSE); RemoveEffect(oPC, eSanc); SetCreatureAppearanceType(oPC, iAppear); } void main() { object oPC = OBJECT_SELF; ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectResurrection(), oPC); ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectHeal(GetMaxHitPoints(oPC)), oPC); RemoveEffects(oPC); MakeGhost(oPC); ActionStartConversation(oPC, "sf_ghost_convo", TRUE, FALSE); }