//:://///////////////////////////////////////////// /* This script will take a ranged dmg attack and cause the monster to "jump" into the air, land behind the PC and attack. */ //::////////////////////////////////////////////// //:: Created By: SoulFlame //:: Created On: Jan 20/05 //::////////////////////////////////////////////// #include "nw_i0_generic" void JumpAttack() { object oPC = GetLastHostileActor(); if (!GetIsPC(oPC)) return; float fDistance = GetDistanceToObject(oPC); int DoOnce = GetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF)); if (fDistance > 20.0) DoOnce = FALSE; if (DoOnce==TRUE) return; SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE); object oTarget; oTarget = OBJECT_SELF; location lTarget = GetLocation(oPC); effect eFly = EffectDisappearAppear(lTarget); AssignCommand(oTarget, ClearAllActions()); DelayCommand(1.0, AssignCommand(oTarget, PlaySound("sim_destruct_low"))); DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eFly, oTarget, 2.0)); AssignCommand(oTarget, ActionAttack(oPC)); AssignCommand(oTarget, DetermineCombatRound(oPC)); } void main() { if (GetPlotFlag(OBJECT_SELF)) return; JumpAttack(); }